194 lines
5.6 KiB
Go
194 lines
5.6 KiB
Go
package tracer
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import (
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"sync"
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"gopkg.in/DataDog/dd-trace-go.v1/ddtrace"
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"gopkg.in/DataDog/dd-trace-go.v1/ddtrace/internal"
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)
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var _ ddtrace.SpanContext = (*spanContext)(nil)
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// SpanContext represents a span state that can propagate to descendant spans
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// and across process boundaries. It contains all the information needed to
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// spawn a direct descendant of the span that it belongs to. It can be used
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// to create distributed tracing by propagating it using the provided interfaces.
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type spanContext struct {
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// the below group should propagate only locally
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trace *trace // reference to the trace that this span belongs too
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span *span // reference to the span that hosts this context
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sampled bool // whether this span will be sampled or not
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// the below group should propagate cross-process
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traceID uint64
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spanID uint64
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mu sync.RWMutex // guards below fields
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baggage map[string]string
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priority int
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hasPriority bool
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}
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// newSpanContext creates a new SpanContext to serve as context for the given
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// span. If the provided parent is not nil, the context will inherit the trace,
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// baggage and other values from it. This method also pushes the span into the
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// new context's trace and as a result, it should not be called multiple times
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// for the same span.
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func newSpanContext(span *span, parent *spanContext) *spanContext {
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context := &spanContext{
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traceID: span.TraceID,
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spanID: span.SpanID,
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sampled: true,
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span: span,
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}
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if v, ok := span.Metrics[samplingPriorityKey]; ok {
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context.hasPriority = true
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context.priority = int(v)
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}
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if parent != nil {
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context.trace = parent.trace
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context.sampled = parent.sampled
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context.hasPriority = parent.hasSamplingPriority()
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context.priority = parent.samplingPriority()
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parent.ForeachBaggageItem(func(k, v string) bool {
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context.setBaggageItem(k, v)
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return true
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})
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}
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if context.trace == nil {
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context.trace = newTrace()
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}
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// put span in context's trace
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context.trace.push(span)
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return context
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}
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// SpanID implements ddtrace.SpanContext.
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func (c *spanContext) SpanID() uint64 { return c.spanID }
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// TraceID implements ddtrace.SpanContext.
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func (c *spanContext) TraceID() uint64 { return c.traceID }
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// ForeachBaggageItem implements ddtrace.SpanContext.
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func (c *spanContext) ForeachBaggageItem(handler func(k, v string) bool) {
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c.mu.RLock()
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defer c.mu.RUnlock()
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for k, v := range c.baggage {
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if !handler(k, v) {
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break
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}
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}
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}
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func (c *spanContext) setSamplingPriority(p int) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.priority = p
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c.hasPriority = true
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}
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func (c *spanContext) samplingPriority() int {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.priority
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}
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func (c *spanContext) hasSamplingPriority() bool {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.hasPriority
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}
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func (c *spanContext) setBaggageItem(key, val string) {
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c.mu.Lock()
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defer c.mu.Unlock()
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if c.baggage == nil {
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c.baggage = make(map[string]string, 1)
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}
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c.baggage[key] = val
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}
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func (c *spanContext) baggageItem(key string) string {
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c.mu.RLock()
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defer c.mu.RUnlock()
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return c.baggage[key]
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}
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// finish marks this span as finished in the trace.
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func (c *spanContext) finish() { c.trace.ackFinish() }
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// trace holds information about a specific trace. This structure is shared
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// between all spans in a trace.
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type trace struct {
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mu sync.RWMutex // guards below fields
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spans []*span // all the spans that are part of this trace
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finished int // the number of finished spans
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full bool // signifies that the span buffer is full
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}
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var (
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// traceStartSize is the initial size of our trace buffer,
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// by default we allocate for a handful of spans within the trace,
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// reasonable as span is actually way bigger, and avoids re-allocating
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// over and over. Could be fine-tuned at runtime.
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traceStartSize = 10
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// traceMaxSize is the maximum number of spans we keep in memory.
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// This is to avoid memory leaks, if above that value, spans are randomly
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// dropped and ignore, resulting in corrupted tracing data, but ensuring
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// original program continues to work as expected.
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traceMaxSize = int(1e5)
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)
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// newTrace creates a new trace using the given callback which will be called
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// upon completion of the trace.
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func newTrace() *trace {
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return &trace{spans: make([]*span, 0, traceStartSize)}
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}
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// push pushes a new span into the trace. If the buffer is full, it returns
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// a errBufferFull error.
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func (t *trace) push(sp *span) {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.full {
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return
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}
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if len(t.spans) >= traceMaxSize {
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// capacity is reached, we will not be able to complete this trace.
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t.full = true
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t.spans = nil // GC
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if tr, ok := internal.GetGlobalTracer().(*tracer); ok {
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// we have a tracer we can submit errors too.
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tr.pushError(&spanBufferFullError{})
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}
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return
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}
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t.spans = append(t.spans, sp)
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}
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// ackFinish aknowledges that another span in the trace has finished, and checks
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// if the trace is complete, in which case it calls the onFinish function.
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func (t *trace) ackFinish() {
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t.mu.Lock()
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defer t.mu.Unlock()
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if t.full {
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// capacity has been reached, the buffer is no longer tracking
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// all the spans in the trace, so the below conditions will not
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// be accurate and would trigger a pre-mature flush, exposing us
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// to a race condition where spans can be modified while flushing.
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return
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}
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t.finished++
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if len(t.spans) != t.finished {
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return
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}
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if tr, ok := internal.GetGlobalTracer().(*tracer); ok {
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// we have a tracer that can receive completed traces.
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tr.pushTrace(t.spans)
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}
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t.spans = nil
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t.finished = 0 // important, because a buffer can be used for several flushes
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}
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