126 lines
3.3 KiB
Go
126 lines
3.3 KiB
Go
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// Copyright (c) 2015 The btcsuite developers
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// Use of this source code is governed by an ISC
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// license that can be found in the LICENSE file.
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package peer
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import (
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"bytes"
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"container/list"
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"fmt"
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"sync"
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)
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// mruNonceMap provides a concurrency safe map that is limited to a maximum
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// number of items with eviction for the oldest entry when the limit is
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// exceeded.
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type mruNonceMap struct {
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mtx sync.Mutex
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nonceMap map[uint64]*list.Element // nearly O(1) lookups
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nonceList *list.List // O(1) insert, update, delete
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limit uint
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}
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// String returns the map as a human-readable string.
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//
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// This function is safe for concurrent access.
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func (m *mruNonceMap) String() string {
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m.mtx.Lock()
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defer m.mtx.Unlock()
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lastEntryNum := len(m.nonceMap) - 1
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curEntry := 0
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buf := bytes.NewBufferString("[")
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for nonce := range m.nonceMap {
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buf.WriteString(fmt.Sprintf("%d", nonce))
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if curEntry < lastEntryNum {
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buf.WriteString(", ")
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}
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curEntry++
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}
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buf.WriteString("]")
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return fmt.Sprintf("<%d>%s", m.limit, buf.String())
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}
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// Exists returns whether or not the passed nonce is in the map.
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//
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// This function is safe for concurrent access.
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func (m *mruNonceMap) Exists(nonce uint64) bool {
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m.mtx.Lock()
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_, exists := m.nonceMap[nonce]
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m.mtx.Unlock()
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return exists
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}
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// Add adds the passed nonce to the map and handles eviction of the oldest item
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// if adding the new item would exceed the max limit. Adding an existing item
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// makes it the most recently used item.
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//
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// This function is safe for concurrent access.
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func (m *mruNonceMap) Add(nonce uint64) {
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m.mtx.Lock()
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defer m.mtx.Unlock()
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// When the limit is zero, nothing can be added to the map, so just
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// return.
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if m.limit == 0 {
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return
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}
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// When the entry already exists move it to the front of the list
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// thereby marking it most recently used.
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if node, exists := m.nonceMap[nonce]; exists {
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m.nonceList.MoveToFront(node)
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return
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}
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// Evict the least recently used entry (back of the list) if the the new
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// entry would exceed the size limit for the map. Also reuse the list
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// node so a new one doesn't have to be allocated.
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if uint(len(m.nonceMap))+1 > m.limit {
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node := m.nonceList.Back()
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lru := node.Value.(uint64)
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// Evict least recently used item.
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delete(m.nonceMap, lru)
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// Reuse the list node of the item that was just evicted for the
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// new item.
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node.Value = nonce
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m.nonceList.MoveToFront(node)
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m.nonceMap[nonce] = node
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return
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}
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// The limit hasn't been reached yet, so just add the new item.
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node := m.nonceList.PushFront(nonce)
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m.nonceMap[nonce] = node
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}
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// Delete deletes the passed nonce from the map (if it exists).
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//
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// This function is safe for concurrent access.
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func (m *mruNonceMap) Delete(nonce uint64) {
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m.mtx.Lock()
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if node, exists := m.nonceMap[nonce]; exists {
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m.nonceList.Remove(node)
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delete(m.nonceMap, nonce)
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}
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m.mtx.Unlock()
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}
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// newMruNonceMap returns a new nonce map that is limited to the number of
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// entries specified by limit. When the number of entries exceeds the limit,
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// the oldest (least recently used) entry will be removed to make room for the
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// new entry.
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func newMruNonceMap(limit uint) *mruNonceMap {
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m := mruNonceMap{
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nonceMap: make(map[uint64]*list.Element),
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nonceList: list.New(),
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limit: limit,
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}
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return &m
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}
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