ipld-eth-server/vendor/github.com/btcsuite/btcd/database/internal/treap/mutable.go

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// Copyright (c) 2015-2016 The btcsuite developers
// Use of this source code is governed by an ISC
// license that can be found in the LICENSE file.
package treap
import (
"bytes"
"math/rand"
)
// Mutable represents a treap data structure which is used to hold ordered
// key/value pairs using a combination of binary search tree and heap semantics.
// It is a self-organizing and randomized data structure that doesn't require
// complex operations to maintain balance. Search, insert, and delete
// operations are all O(log n).
type Mutable struct {
root *treapNode
count int
// totalSize is the best estimate of the total size of of all data in
// the treap including the keys, values, and node sizes.
totalSize uint64
}
// Len returns the number of items stored in the treap.
func (t *Mutable) Len() int {
return t.count
}
// Size returns a best estimate of the total number of bytes the treap is
// consuming including all of the fields used to represent the nodes as well as
// the size of the keys and values. Shared values are not detected, so the
// returned size assumes each value is pointing to different memory.
func (t *Mutable) Size() uint64 {
return t.totalSize
}
// get returns the treap node that contains the passed key and its parent. When
// the found node is the root of the tree, the parent will be nil. When the key
// does not exist, both the node and the parent will be nil.
func (t *Mutable) get(key []byte) (*treapNode, *treapNode) {
var parent *treapNode
for node := t.root; node != nil; {
// Traverse left or right depending on the result of the
// comparison.
compareResult := bytes.Compare(key, node.key)
if compareResult < 0 {
parent = node
node = node.left
continue
}
if compareResult > 0 {
parent = node
node = node.right
continue
}
// The key exists.
return node, parent
}
// A nil node was reached which means the key does not exist.
return nil, nil
}
// Has returns whether or not the passed key exists.
func (t *Mutable) Has(key []byte) bool {
if node, _ := t.get(key); node != nil {
return true
}
return false
}
// Get returns the value for the passed key. The function will return nil when
// the key does not exist.
func (t *Mutable) Get(key []byte) []byte {
if node, _ := t.get(key); node != nil {
return node.value
}
return nil
}
// relinkGrandparent relinks the node into the treap after it has been rotated
// by changing the passed grandparent's left or right pointer, depending on
// where the old parent was, to point at the passed node. Otherwise, when there
// is no grandparent, it means the node is now the root of the tree, so update
// it accordingly.
func (t *Mutable) relinkGrandparent(node, parent, grandparent *treapNode) {
// The node is now the root of the tree when there is no grandparent.
if grandparent == nil {
t.root = node
return
}
// Relink the grandparent's left or right pointer based on which side
// the old parent was.
if grandparent.left == parent {
grandparent.left = node
} else {
grandparent.right = node
}
}
// Put inserts the passed key/value pair.
func (t *Mutable) Put(key, value []byte) {
// Use an empty byte slice for the value when none was provided. This
// ultimately allows key existence to be determined from the value since
// an empty byte slice is distinguishable from nil.
if value == nil {
value = emptySlice
}
// The node is the root of the tree if there isn't already one.
if t.root == nil {
node := newTreapNode(key, value, rand.Int())
t.count = 1
t.totalSize = nodeSize(node)
t.root = node
return
}
// Find the binary tree insertion point and construct a list of parents
// while doing so. When the key matches an entry already in the treap,
// just update its value and return.
var parents parentStack
var compareResult int
for node := t.root; node != nil; {
parents.Push(node)
compareResult = bytes.Compare(key, node.key)
if compareResult < 0 {
node = node.left
continue
}
if compareResult > 0 {
node = node.right
continue
}
// The key already exists, so update its value.
t.totalSize -= uint64(len(node.value))
t.totalSize += uint64(len(value))
node.value = value
return
}
// Link the new node into the binary tree in the correct position.
node := newTreapNode(key, value, rand.Int())
t.count++
t.totalSize += nodeSize(node)
parent := parents.At(0)
if compareResult < 0 {
parent.left = node
} else {
parent.right = node
}
// Perform any rotations needed to maintain the min-heap.
for parents.Len() > 0 {
// There is nothing left to do when the node's priority is
// greater than or equal to its parent's priority.
parent = parents.Pop()
if node.priority >= parent.priority {
break
}
// Perform a right rotation if the node is on the left side or
// a left rotation if the node is on the right side.
if parent.left == node {
node.right, parent.left = parent, node.right
} else {
node.left, parent.right = parent, node.left
}
t.relinkGrandparent(node, parent, parents.At(0))
}
}
// Delete removes the passed key if it exists.
func (t *Mutable) Delete(key []byte) {
// Find the node for the key along with its parent. There is nothing to
// do if the key does not exist.
node, parent := t.get(key)
if node == nil {
return
}
// When the only node in the tree is the root node and it is the one
// being deleted, there is nothing else to do besides removing it.
if parent == nil && node.left == nil && node.right == nil {
t.root = nil
t.count = 0
t.totalSize = 0
return
}
// Perform rotations to move the node to delete to a leaf position while
// maintaining the min-heap.
var isLeft bool
var child *treapNode
for node.left != nil || node.right != nil {
// Choose the child with the higher priority.
if node.left == nil {
child = node.right
isLeft = false
} else if node.right == nil {
child = node.left
isLeft = true
} else if node.left.priority >= node.right.priority {
child = node.left
isLeft = true
} else {
child = node.right
isLeft = false
}
// Rotate left or right depending on which side the child node
// is on. This has the effect of moving the node to delete
// towards the bottom of the tree while maintaining the
// min-heap.
if isLeft {
child.right, node.left = node, child.right
} else {
child.left, node.right = node, child.left
}
t.relinkGrandparent(child, node, parent)
// The parent for the node to delete is now what was previously
// its child.
parent = child
}
// Delete the node, which is now a leaf node, by disconnecting it from
// its parent.
if parent.right == node {
parent.right = nil
} else {
parent.left = nil
}
t.count--
t.totalSize -= nodeSize(node)
}
// ForEach invokes the passed function with every key/value pair in the treap
// in ascending order.
func (t *Mutable) ForEach(fn func(k, v []byte) bool) {
// Add the root node and all children to the left of it to the list of
// nodes to traverse and loop until they, and all of their child nodes,
// have been traversed.
var parents parentStack
for node := t.root; node != nil; node = node.left {
parents.Push(node)
}
for parents.Len() > 0 {
node := parents.Pop()
if !fn(node.key, node.value) {
return
}
// Extend the nodes to traverse by all children to the left of
// the current node's right child.
for node := node.right; node != nil; node = node.left {
parents.Push(node)
}
}
}
// Reset efficiently removes all items in the treap.
func (t *Mutable) Reset() {
t.count = 0
t.totalSize = 0
t.root = nil
}
// NewMutable returns a new empty mutable treap ready for use. See the
// documentation for the Mutable structure for more details.
func NewMutable() *Mutable {
return &Mutable{}
}