2018-01-29 19:44:18 +00:00
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// Copyright 2015 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import (
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"errors"
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"fmt"
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"github.com/ethereum/go-ethereum/common"
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2018-11-21 15:30:00 +00:00
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"github.com/ethereum/go-ethereum/common/prque"
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2018-03-07 21:29:21 +00:00
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"github.com/ethereum/go-ethereum/ethdb"
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2018-01-29 19:44:18 +00:00
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)
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// ErrNotRequested is returned by the trie sync when it's requested to process a
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// node it did not request.
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var ErrNotRequested = errors.New("not requested")
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// ErrAlreadyProcessed is returned by the trie sync when it's requested to process a
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// node it already processed previously.
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var ErrAlreadyProcessed = errors.New("already processed")
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// request represents a scheduled or already in-flight state retrieval request.
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type request struct {
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hash common.Hash // Hash of the node data content to retrieve
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data []byte // Data content of the node, cached until all subtrees complete
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raw bool // Whether this is a raw entry (code) or a trie node
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parents []*request // Parent state nodes referencing this entry (notify all upon completion)
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depth int // Depth level within the trie the node is located to prioritise DFS
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deps int // Number of dependencies before allowed to commit this node
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2018-03-07 21:29:21 +00:00
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callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
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}
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// SyncResult is a simple list to return missing nodes along with their request
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// hashes.
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type SyncResult struct {
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Hash common.Hash // Hash of the originally unknown trie node
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Data []byte // Data content of the retrieved node
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}
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// syncMemBatch is an in-memory buffer of successfully downloaded but not yet
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// persisted data items.
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type syncMemBatch struct {
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batch map[common.Hash][]byte // In-memory membatch of recently completed items
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order []common.Hash // Order of completion to prevent out-of-order data loss
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}
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// newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
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func newSyncMemBatch() *syncMemBatch {
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return &syncMemBatch{
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batch: make(map[common.Hash][]byte),
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order: make([]common.Hash, 0, 256),
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}
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}
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2018-09-05 15:36:14 +00:00
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// Sync is the main state trie synchronisation scheduler, which provides yet
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2018-01-29 19:44:18 +00:00
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// unknown trie hashes to retrieve, accepts node data associated with said hashes
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// and reconstructs the trie step by step until all is done.
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type Sync struct {
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database DatabaseReader // Persistent database to check for existing entries
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membatch *syncMemBatch // Memory buffer to avoid frequent database writes
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requests map[common.Hash]*request // Pending requests pertaining to a key hash
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queue *prque.Prque // Priority queue with the pending requests
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}
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// NewSync creates a new trie data download scheduler.
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func NewSync(root common.Hash, database DatabaseReader, callback LeafCallback) *Sync {
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ts := &Sync{
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database: database,
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membatch: newSyncMemBatch(),
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requests: make(map[common.Hash]*request),
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queue: prque.New(nil),
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}
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ts.AddSubTrie(root, 0, common.Hash{}, callback)
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return ts
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}
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// AddSubTrie registers a new trie to the sync code, rooted at the designated parent.
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func (s *Sync) AddSubTrie(root common.Hash, depth int, parent common.Hash, callback LeafCallback) {
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// Short circuit if the trie is empty or already known
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if root == emptyRoot {
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return
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}
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if _, ok := s.membatch.batch[root]; ok {
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return
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}
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key := root.Bytes()
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blob, _ := s.database.Get(key)
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if local, err := decodeNode(key, blob, 0); local != nil && err == nil {
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return
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}
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// Assemble the new sub-trie sync request
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req := &request{
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hash: root,
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depth: depth,
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callback: callback,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.requests[parent]
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if ancestor == nil {
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panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parents = append(req.parents, ancestor)
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}
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s.schedule(req)
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}
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// AddRawEntry schedules the direct retrieval of a state entry that should not be
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// interpreted as a trie node, but rather accepted and stored into the database
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// as is. This method's goal is to support misc state metadata retrievals (e.g.
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// contract code).
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func (s *Sync) AddRawEntry(hash common.Hash, depth int, parent common.Hash) {
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// Short circuit if the entry is empty or already known
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if hash == emptyState {
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return
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}
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if _, ok := s.membatch.batch[hash]; ok {
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return
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}
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if ok, _ := s.database.Has(hash.Bytes()); ok {
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return
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}
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// Assemble the new sub-trie sync request
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req := &request{
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hash: hash,
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raw: true,
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depth: depth,
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}
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// If this sub-trie has a designated parent, link them together
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if parent != (common.Hash{}) {
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ancestor := s.requests[parent]
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if ancestor == nil {
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panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
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}
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ancestor.deps++
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req.parents = append(req.parents, ancestor)
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}
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s.schedule(req)
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}
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// Missing retrieves the known missing nodes from the trie for retrieval.
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func (s *Sync) Missing(max int) []common.Hash {
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requests := []common.Hash{}
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for !s.queue.Empty() && (max == 0 || len(requests) < max) {
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requests = append(requests, s.queue.PopItem().(common.Hash))
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}
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return requests
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}
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// Process injects a batch of retrieved trie nodes data, returning if something
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// was committed to the database and also the index of an entry if processing of
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// it failed.
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func (s *Sync) Process(results []SyncResult) (bool, int, error) {
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committed := false
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for i, item := range results {
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// If the item was not requested, bail out
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request := s.requests[item.Hash]
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if request == nil {
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return committed, i, ErrNotRequested
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}
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if request.data != nil {
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return committed, i, ErrAlreadyProcessed
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}
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// If the item is a raw entry request, commit directly
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if request.raw {
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request.data = item.Data
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s.commit(request)
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committed = true
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continue
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}
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// Decode the node data content and update the request
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node, err := decodeNode(item.Hash[:], item.Data, 0)
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if err != nil {
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return committed, i, err
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}
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request.data = item.Data
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// Create and schedule a request for all the children nodes
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requests, err := s.children(request, node)
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if err != nil {
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return committed, i, err
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}
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if len(requests) == 0 && request.deps == 0 {
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s.commit(request)
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committed = true
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continue
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}
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request.deps += len(requests)
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for _, child := range requests {
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s.schedule(child)
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}
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}
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return committed, 0, nil
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}
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// Commit flushes the data stored in the internal membatch out to persistent
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// storage, returning the number of items written and any occurred error.
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func (s *Sync) Commit(dbw ethdb.Putter) (int, error) {
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// Dump the membatch into a database dbw
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for i, key := range s.membatch.order {
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if err := dbw.Put(key[:], s.membatch.batch[key]); err != nil {
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return i, err
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}
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}
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written := len(s.membatch.order)
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// Drop the membatch data and return
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s.membatch = newSyncMemBatch()
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return written, nil
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}
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// Pending returns the number of state entries currently pending for download.
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func (s *Sync) Pending() int {
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return len(s.requests)
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}
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// schedule inserts a new state retrieval request into the fetch queue. If there
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// is already a pending request for this node, the new request will be discarded
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// and only a parent reference added to the old one.
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func (s *Sync) schedule(req *request) {
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// If we're already requesting this node, add a new reference and stop
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if old, ok := s.requests[req.hash]; ok {
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old.parents = append(old.parents, req.parents...)
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return
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}
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// Schedule the request for future retrieval
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s.queue.Push(req.hash, int64(req.depth))
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s.requests[req.hash] = req
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}
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// children retrieves all the missing children of a state trie entry for future
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// retrieval scheduling.
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func (s *Sync) children(req *request, object node) ([]*request, error) {
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// Gather all the children of the node, irrelevant whether known or not
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type child struct {
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node node
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depth int
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}
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children := []child{}
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switch node := (object).(type) {
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case *shortNode:
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children = []child{{
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node: node.Val,
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depth: req.depth + len(node.Key),
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}}
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case *fullNode:
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for i := 0; i < 17; i++ {
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if node.Children[i] != nil {
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children = append(children, child{
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node: node.Children[i],
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depth: req.depth + 1,
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})
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}
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}
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default:
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panic(fmt.Sprintf("unknown node: %+v", node))
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}
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// Iterate over the children, and request all unknown ones
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requests := make([]*request, 0, len(children))
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for _, child := range children {
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// Notify any external watcher of a new key/value node
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if req.callback != nil {
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if node, ok := (child.node).(valueNode); ok {
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if err := req.callback(node, req.hash); err != nil {
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return nil, err
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}
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}
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}
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// If the child references another node, resolve or schedule
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if node, ok := (child.node).(hashNode); ok {
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// Try to resolve the node from the local database
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hash := common.BytesToHash(node)
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if _, ok := s.membatch.batch[hash]; ok {
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continue
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}
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if ok, _ := s.database.Has(node); ok {
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continue
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}
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// Locally unknown node, schedule for retrieval
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requests = append(requests, &request{
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hash: hash,
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parents: []*request{req},
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depth: child.depth,
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callback: req.callback,
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})
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}
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}
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return requests, nil
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}
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// commit finalizes a retrieval request and stores it into the membatch. If any
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// of the referencing parent requests complete due to this commit, they are also
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// committed themselves.
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func (s *Sync) commit(req *request) (err error) {
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// Write the node content to the membatch
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s.membatch.batch[req.hash] = req.data
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s.membatch.order = append(s.membatch.order, req.hash)
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delete(s.requests, req.hash)
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// Check all parents for completion
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for _, parent := range req.parents {
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parent.deps--
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if parent.deps == 0 {
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if err := s.commit(parent); err != nil {
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return err
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}
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}
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}
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return nil
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}
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