189 lines
4.6 KiB
Go
189 lines
4.6 KiB
Go
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package pass
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import (
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"errors"
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"math"
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"github.com/mmcloughlin/avo/reg"
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)
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// edge is an edge of the interference graph, indicating that registers X and Y
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// must be in non-conflicting registers.
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type edge struct {
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X, Y reg.Register
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}
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// Allocator is a graph-coloring register allocator.
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type Allocator struct {
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registers []reg.Physical
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allocation reg.Allocation
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edges []*edge
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possible map[reg.Virtual][]reg.Physical
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vidtopid map[reg.VID]reg.PID
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}
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// NewAllocator builds an allocator for the given physical registers.
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func NewAllocator(rs []reg.Physical) (*Allocator, error) {
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if len(rs) == 0 {
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return nil, errors.New("no registers")
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}
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return &Allocator{
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registers: rs,
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allocation: reg.NewEmptyAllocation(),
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possible: map[reg.Virtual][]reg.Physical{},
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vidtopid: map[reg.VID]reg.PID{},
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}, nil
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}
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// NewAllocatorForKind builds an allocator for the given kind of registers.
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func NewAllocatorForKind(k reg.Kind) (*Allocator, error) {
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f := reg.FamilyOfKind(k)
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if f == nil {
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return nil, errors.New("unknown register family")
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}
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return NewAllocator(f.Registers())
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}
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// AddInterferenceSet records that r interferes with every register in s. Convenience wrapper around AddInterference.
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func (a *Allocator) AddInterferenceSet(r reg.Register, s reg.Set) {
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for y := range s {
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a.AddInterference(r, y)
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}
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}
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// AddInterference records that x and y must be assigned to non-conflicting physical registers.
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func (a *Allocator) AddInterference(x, y reg.Register) {
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a.Add(x)
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a.Add(y)
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a.edges = append(a.edges, &edge{X: x, Y: y})
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}
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// Add adds a register to be allocated. Does nothing if the register has already been added.
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func (a *Allocator) Add(r reg.Register) {
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v, ok := r.(reg.Virtual)
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if !ok {
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return
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}
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if _, found := a.possible[v]; found {
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return
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}
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a.possible[v] = a.possibleregisters(v)
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}
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// Allocate allocates physical registers.
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func (a *Allocator) Allocate() (reg.Allocation, error) {
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for {
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if err := a.update(); err != nil {
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return nil, err
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}
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if a.remaining() == 0 {
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break
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}
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v := a.mostrestricted()
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if err := a.alloc(v); err != nil {
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return nil, err
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}
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}
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return a.allocation, nil
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}
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// update possible allocations based on edges.
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func (a *Allocator) update() error {
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for v := range a.possible {
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pid, found := a.vidtopid[v.VirtualID()]
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if !found {
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continue
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}
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a.possible[v] = filterregisters(a.possible[v], func(r reg.Physical) bool {
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return r.PhysicalID() == pid
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})
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}
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var rem []*edge
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for _, e := range a.edges {
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e.X, e.Y = a.allocation.LookupDefault(e.X), a.allocation.LookupDefault(e.Y)
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px, py := reg.ToPhysical(e.X), reg.ToPhysical(e.Y)
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vx, vy := reg.ToVirtual(e.X), reg.ToVirtual(e.Y)
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switch {
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case vx != nil && vy != nil:
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rem = append(rem, e)
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continue
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case px != nil && py != nil:
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if reg.AreConflicting(px, py) {
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return errors.New("impossible register allocation")
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}
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case px != nil && vy != nil:
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a.discardconflicting(vy, px)
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case vx != nil && py != nil:
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a.discardconflicting(vx, py)
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default:
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panic("unreachable")
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}
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}
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a.edges = rem
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return nil
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}
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// mostrestricted returns the virtual register with the least possibilities.
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func (a *Allocator) mostrestricted() reg.Virtual {
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n := int(math.MaxInt32)
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var v reg.Virtual
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for r, p := range a.possible {
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if len(p) < n || (len(p) == n && v != nil && r.VirtualID() < v.VirtualID()) {
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n = len(p)
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v = r
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}
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}
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return v
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}
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// discardconflicting removes registers from vs possible list that conflict with p.
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func (a *Allocator) discardconflicting(v reg.Virtual, p reg.Physical) {
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a.possible[v] = filterregisters(a.possible[v], func(r reg.Physical) bool {
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if pid, found := a.vidtopid[v.VirtualID()]; found && pid == p.PhysicalID() {
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return true
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}
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return !reg.AreConflicting(r, p)
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})
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}
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// alloc attempts to allocate a register to v.
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func (a *Allocator) alloc(v reg.Virtual) error {
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ps := a.possible[v]
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if len(ps) == 0 {
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return errors.New("failed to allocate registers")
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}
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p := ps[0]
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a.allocation[v] = p
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delete(a.possible, v)
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a.vidtopid[v.VirtualID()] = p.PhysicalID()
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return nil
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}
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// remaining returns the number of unallocated registers.
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func (a *Allocator) remaining() int {
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return len(a.possible)
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}
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// possibleregisters returns all allocate-able registers for the given virtual.
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func (a *Allocator) possibleregisters(v reg.Virtual) []reg.Physical {
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return filterregisters(a.registers, func(r reg.Physical) bool {
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return v.SatisfiedBy(r) && (r.Info()®.Restricted) == 0
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})
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}
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func filterregisters(in []reg.Physical, predicate func(reg.Physical) bool) []reg.Physical {
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var rs []reg.Physical
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for _, r := range in {
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if predicate(r) {
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rs = append(rs, r)
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}
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}
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return rs
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}
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