ipld-eth-beacon-indexer/pkg/beaconclient/processslot.go

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// This file will keep track of all the code needed to process a slot.
// To process a slot, it should have all the necessary data needed to write it to the DB.
// But not actually write it.
package beaconclient
import (
"encoding/hex"
"fmt"
"strconv"
"strings"
// The below is temporary, once https://github.com/prysmaticlabs/prysm/issues/10006 has been resolved we wont need it.
// pb "github.com/prysmaticlabs/prysm/proto/prysm/v2"
st "github.com/prysmaticlabs/prysm/proto/prysm/v1alpha1"
log "github.com/sirupsen/logrus"
"github.com/vulcanize/ipld-ethcl-indexer/pkg/database/sql"
"github.com/vulcanize/ipld-ethcl-indexer/pkg/loghelper"
)
var (
SlotUnmarshalError = func(obj string) string {
return fmt.Sprintf("Unable to properly unmarshal the Slot field in the %s.", obj)
}
ParentRootUnmarshalError = "Unable to properly unmarshal the ParentRoot field in the SignedBeaconBlock."
MissingIdentifiedError = "Can't query state without a set slot or block_root"
)
type ProcessSlot struct {
// Generic
Slot int // The slot number.
Epoch int // The epoch number.
BlockRoot string // The hex encoded string of the BlockRoot.
StateRoot string // The hex encoded string of the StateRoot.
ParentBlockRoot string // The hex encoded string of the parent block.
Status string // The status of the block
HeadOrHistoric string // Is this the head or a historic slot. This is critical when trying to analyze errors and missed slots.
Db sql.Database // The DB object used to write to the DB.
// BeaconBlock
SszSignedBeaconBlock []byte // The entire SSZ encoded SignedBeaconBlock
FullSignedBeaconBlock *st.SignedBeaconBlock // The unmarshaled BeaconState object, the unmarshalling could have errors.
// BeaconState
FullBeaconState *st.BeaconState // The unmarshaled BeaconState object, the unmarshalling could have errors.
SszBeaconState []byte // The entire SSZ encoded BeaconState
// DB Write objects
DbSlotsModel *DbSlots // The model being written to the slots table.
DbSignedBeaconBlockModel *DbSignedBeaconBlock // The model being written to the signed_beacon_block table.
DbBeaconState *DbBeaconState // The model being written to the beacon_state table.
}
// This function will do all the work to process the slot and write it to the DB.
func processFullSlot(db sql.Database, serverAddress string, slot int, blockRoot string, stateRoot string, previousSlot int, previousBlockRoot string, headOrHistoric string) error {
headOrHistoric = strings.ToLower(headOrHistoric)
if headOrHistoric != "head" && headOrHistoric != "historic" {
return fmt.Errorf("headOrBatch must be either historic or head!")
}
ps := &ProcessSlot{
Slot: slot,
BlockRoot: blockRoot,
StateRoot: stateRoot,
HeadOrHistoric: headOrHistoric,
}
// Get the SignedBeaconBlock.
err := ps.getSignedBeaconBlock(serverAddress)
if err != nil {
return err
}
// Get the BeaconState.
err = ps.getBeaconState(serverAddress)
if err != nil {
return err
}
// Handle any reorgs or skipped slots.
if ps.HeadOrHistoric == "head" {
if previousSlot != 0 && previousBlockRoot != "" {
ps.checkPreviousSlot(previousSlot, previousBlockRoot)
}
}
// Get this object ready to write
dw := ps.createWriteObjects(db)
// Write the object to the DB.
dw.writeFullSlot()
return nil
}
// Handle a slot that is at head. A wrapper function for calling `handleFullSlot`.
func processHeadSlot(db sql.Database, serverAddress string, slot int, blockRoot string, stateRoot string, previousSlot int, previousBlockRoot string) error {
return processFullSlot(db, serverAddress, slot, blockRoot, stateRoot, previousSlot, previousBlockRoot, "head")
}
// Handle a historic slot. A wrapper function for calling `handleFullSlot`.
// Commented because of the linter...... LOL
//func handleHistoricSlot(db sql.Database, serverAddress string, slot int) error {
// return handleFullSlot(db, serverAddress, slot, "", "", 0, "", "historic")
//}
// Update the SszSignedBeaconBlock and FullSignedBeaconBlock object with their respective values.
func (ps *ProcessSlot) getSignedBeaconBlock(serverAddress string) error {
var blockIdentifier string // Used to query the block
if ps.BlockRoot != "" {
blockIdentifier = ps.BlockRoot
} else if ps.Slot != 0 {
blockIdentifier = strconv.Itoa(ps.Slot)
} else {
log.Error(MissingIdentifiedError)
return fmt.Errorf(MissingIdentifiedError)
}
blockEndpoint := serverAddress + BcBlockQueryEndpoint + blockIdentifier
var err error
var rc int
ps.SszSignedBeaconBlock, rc, err = querySsz(blockEndpoint, strconv.Itoa(ps.Slot))
if err != nil {
loghelper.LogSlotError(strconv.Itoa(ps.Slot), err).Error("Unable to properly query the slot.")
return err
}
if rc != 200 {
ps.checkMissedSlot()
}
ps.FullSignedBeaconBlock = &st.SignedBeaconBlock{}
err = ps.FullSignedBeaconBlock.UnmarshalSSZ(ps.SszSignedBeaconBlock)
if err != nil {
if ps.FullSignedBeaconBlock.Block.Slot == 0 {
loghelper.LogSlotError(strconv.Itoa(ps.Slot), err).Error(SlotUnmarshalError("SignedBeaconBlock"))
return fmt.Errorf(SlotUnmarshalError("SignedBeaconBlock"))
} else if ps.FullSignedBeaconBlock.Block.ParentRoot == nil {
loghelper.LogSlotError(strconv.Itoa(ps.Slot), err).Error(ParentRootUnmarshalError)
return fmt.Errorf(ParentRootUnmarshalError)
}
}
ps.ParentBlockRoot = "0x" + hex.EncodeToString(ps.FullSignedBeaconBlock.Block.ParentRoot)
return nil
}
// Update the SszBeaconState and FullBeaconState object with their respective values.
func (ps *ProcessSlot) getBeaconState(serverEndpoint string) error {
var stateIdentifier string // Used to query the state
if ps.StateRoot != "" {
stateIdentifier = ps.StateRoot
} else if ps.Slot != 0 {
stateIdentifier = strconv.Itoa(ps.Slot)
} else {
log.Error(MissingIdentifiedError)
return fmt.Errorf(MissingIdentifiedError)
}
stateEndpoint := serverEndpoint + BcStateQueryEndpoint + stateIdentifier
ps.SszBeaconState, _, _ = querySsz(stateEndpoint, strconv.Itoa(ps.Slot))
ps.FullBeaconState = new(st.BeaconState)
err := ps.FullBeaconState.UnmarshalSSZ(ps.SszBeaconState)
if err != nil {
if ps.FullBeaconState.Slot == 0 {
loghelper.LogSlotError(strconv.Itoa(ps.Slot), err).Error(SlotUnmarshalError("BeaconState"))
return fmt.Errorf(SlotUnmarshalError("BeaconState"))
}
}
return nil
}
// Check to make sure that the previous block we processed is the parent of the current block.
func (ps *ProcessSlot) checkPreviousSlot(previousSlot int, previousBlockRoot string) {
parentRoot := "0x" + hex.EncodeToString(ps.FullSignedBeaconBlock.Block.ParentRoot)
if previousSlot == int(ps.FullBeaconState.Slot) {
log.WithFields(log.Fields{
"slot": ps.FullBeaconState.Slot,
"fork": true,
}).Warn("A fork occurred! The previous slot and current slot match.")
processReorg(ps.Db, strconv.Itoa(ps.Slot), ps.BlockRoot)
} else if previousSlot-1 != int(ps.FullBeaconState.Slot) {
log.WithFields(log.Fields{
"previousSlot": previousSlot,
"currentSlot": ps.FullBeaconState.Slot,
}).Error("We skipped a few slots.")
// Check to see if the slot was skipped.
// Call our batch processing function.
} else if previousBlockRoot != parentRoot {
log.WithFields(log.Fields{
"previousBlockRoot": previousBlockRoot,
"currentBlockParent": parentRoot,
}).Error("The previousBlockRoot does not match the current blocks parent, an unprocessed fork might have occurred.")
processReorg(ps.Db, strconv.Itoa(previousSlot), parentRoot)
// Call our batch processing function.
// Continue with this slot.
} else {
log.Debug("Previous Slot and Current Slot are one distance from each other.")
}
}
// Add logic for checking a missed Slot
// IF the state is present but block is not, then it was skipped???
// If the state and block are both absent, then the block might be missing??
// IF state is absent but block is not, there might be an issue with the LH client.
// Check the previous and following slot?
// Check if head or historic.
// 1. BeaconBlock is 404.
// 2. check heck /lighthouse/database/info to make sure the oldest_block_slot == 0 and anchor == null. This indicates that I don't have any gaps in the DB.
// 3. I query BeaconState for slot X, and get a BeaconState.
// 4. Although for good measure you should also check that the head is at a slot >= X using something like /eth/v1/node/syncing/ or /eth/v1/beacon/headers/head
func (ps *ProcessSlot) checkMissedSlot() {
}
// Transforms all the raw data into DB models that can be written to the DB.
func (ps *ProcessSlot) createWriteObjects(db sql.Database) *DatabaseWriter {
var (
stateRoot string
blockRoot string
status string
)
if ps.StateRoot != "" {
stateRoot = ps.StateRoot
} else {
stateRoot = "0x" + hex.EncodeToString(ps.FullSignedBeaconBlock.Block.StateRoot)
log.Debug("StateRoot: ", stateRoot)
}
// MUST RESOLVE!
if ps.BlockRoot != "" {
blockRoot = ps.BlockRoot
} else {
// We need to get the state of Slot + 1, then we can run the below.
// WE can query it for each run, or we can leave it blank, and update it.
// I just want to avoid getting the same state twice, especially since the state can get heavy.
// blockRoot = "0x" + hex.EncodeToString(ps.FullBeaconState.GetBlockRoots()[ps.Slot%bcSlotPerHistoricalVector][:])
// log.Debug("Block Root: ", blockRoot)
// log.Debug("ps.Slott: ", ps.Slot)
// Maybe we can use the helper down the road.
//blockRootRaw, _ := helper.BlockRootAtSlot(ps.FullBeaconState, ps.FullSignedBeaconBlock.Block.Slot)
//blockRoot = string(blockRootRaw)
}
if ps.Status != "" {
status = ps.Status
} else {
status = "proposed"
}
dw := CreateDatabaseWrite(db, ps.Slot, stateRoot, blockRoot, ps.ParentBlockRoot, status)
dw.rawSignedBeaconBlock = ps.SszSignedBeaconBlock
dw.rawBeaconState = ps.SszBeaconState
return dw
}