563 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			563 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 The go-ethereum Authors
 | |
| // This file is part of the go-ethereum library.
 | |
| //
 | |
| // The go-ethereum library is free software: you can redistribute it and/or modify
 | |
| // it under the terms of the GNU Lesser General Public License as published by
 | |
| // the Free Software Foundation, either version 3 of the License, or
 | |
| // (at your option) any later version.
 | |
| //
 | |
| // The go-ethereum library is distributed in the hope that it will be useful,
 | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of
 | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 | |
| // GNU Lesser General Public License for more details.
 | |
| //
 | |
| // You should have received a copy of the GNU Lesser General Public License
 | |
| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
 | |
| 
 | |
| package trie
 | |
| 
 | |
| import (
 | |
| 	"errors"
 | |
| 	"fmt"
 | |
| 	"sync"
 | |
| 
 | |
| 	"github.com/ethereum/go-ethereum/common"
 | |
| 	"github.com/ethereum/go-ethereum/common/prque"
 | |
| 	"github.com/ethereum/go-ethereum/core/rawdb"
 | |
| 	"github.com/ethereum/go-ethereum/core/types"
 | |
| 	"github.com/ethereum/go-ethereum/ethdb"
 | |
| 	"github.com/ethereum/go-ethereum/log"
 | |
| )
 | |
| 
 | |
| // ErrNotRequested is returned by the trie sync when it's requested to process a
 | |
| // node it did not request.
 | |
| var ErrNotRequested = errors.New("not requested")
 | |
| 
 | |
| // ErrAlreadyProcessed is returned by the trie sync when it's requested to process a
 | |
| // node it already processed previously.
 | |
| var ErrAlreadyProcessed = errors.New("already processed")
 | |
| 
 | |
| // maxFetchesPerDepth is the maximum number of pending trie nodes per depth. The
 | |
| // role of this value is to limit the number of trie nodes that get expanded in
 | |
| // memory if the node was configured with a significant number of peers.
 | |
| const maxFetchesPerDepth = 16384
 | |
| 
 | |
| // SyncPath is a path tuple identifying a particular trie node either in a single
 | |
| // trie (account) or a layered trie (account -> storage).
 | |
| //
 | |
| // Content wise the tuple either has 1 element if it addresses a node in a single
 | |
| // trie or 2 elements if it addresses a node in a stacked trie.
 | |
| //
 | |
| // To support aiming arbitrary trie nodes, the path needs to support odd nibble
 | |
| // lengths. To avoid transferring expanded hex form over the network, the last
 | |
| // part of the tuple (which needs to index into the middle of a trie) is compact
 | |
| // encoded. In case of a 2-tuple, the first item is always 32 bytes so that is
 | |
| // simple binary encoded.
 | |
| //
 | |
| // Examples:
 | |
| //   - Path 0x9  -> {0x19}
 | |
| //   - Path 0x99 -> {0x0099}
 | |
| //   - Path 0x01234567890123456789012345678901012345678901234567890123456789019  -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x19}
 | |
| //   - Path 0x012345678901234567890123456789010123456789012345678901234567890199 -> {0x0123456789012345678901234567890101234567890123456789012345678901, 0x0099}
 | |
| type SyncPath [][]byte
 | |
| 
 | |
| // NewSyncPath converts an expanded trie path from nibble form into a compact
 | |
| // version that can be sent over the network.
 | |
| func NewSyncPath(path []byte) SyncPath {
 | |
| 	// If the hash is from the account trie, append a single item, if it
 | |
| 	// is from a storage trie, append a tuple. Note, the length 64 is
 | |
| 	// clashing between account leaf and storage root. It's fine though
 | |
| 	// because having a trie node at 64 depth means a hash collision was
 | |
| 	// found and we're long dead.
 | |
| 	if len(path) < 64 {
 | |
| 		return SyncPath{hexToCompact(path)}
 | |
| 	}
 | |
| 	return SyncPath{hexToKeyBytes(path[:64]), hexToCompact(path[64:])}
 | |
| }
 | |
| 
 | |
| // LeafCallback is a callback type invoked when a trie operation reaches a leaf
 | |
| // node.
 | |
| //
 | |
| // The keys is a path tuple identifying a particular trie node either in a single
 | |
| // trie (account) or a layered trie (account -> storage). Each key in the tuple
 | |
| // is in the raw format(32 bytes).
 | |
| //
 | |
| // The path is a composite hexary path identifying the trie node. All the key
 | |
| // bytes are converted to the hexary nibbles and composited with the parent path
 | |
| // if the trie node is in a layered trie.
 | |
| //
 | |
| // It's used by state sync and commit to allow handling external references
 | |
| // between account and storage tries. And also it's used in the state healing
 | |
| // for extracting the raw states(leaf nodes) with corresponding paths.
 | |
| type LeafCallback func(keys [][]byte, path []byte, leaf []byte, parent common.Hash, parentPath []byte) error
 | |
| 
 | |
| // nodeRequest represents a scheduled or already in-flight trie node retrieval request.
 | |
| type nodeRequest struct {
 | |
| 	hash common.Hash // Hash of the trie node to retrieve
 | |
| 	path []byte      // Merkle path leading to this node for prioritization
 | |
| 	data []byte      // Data content of the node, cached until all subtrees complete
 | |
| 
 | |
| 	parent   *nodeRequest // Parent state node referencing this entry
 | |
| 	deps     int          // Number of dependencies before allowed to commit this node
 | |
| 	callback LeafCallback // Callback to invoke if a leaf node it reached on this branch
 | |
| }
 | |
| 
 | |
| // codeRequest represents a scheduled or already in-flight bytecode retrieval request.
 | |
| type codeRequest struct {
 | |
| 	hash    common.Hash    // Hash of the contract bytecode to retrieve
 | |
| 	path    []byte         // Merkle path leading to this node for prioritization
 | |
| 	data    []byte         // Data content of the node, cached until all subtrees complete
 | |
| 	parents []*nodeRequest // Parent state nodes referencing this entry (notify all upon completion)
 | |
| }
 | |
| 
 | |
| // NodeSyncResult is a response with requested trie node along with its node path.
 | |
| type NodeSyncResult struct {
 | |
| 	Path string // Path of the originally unknown trie node
 | |
| 	Data []byte // Data content of the retrieved trie node
 | |
| }
 | |
| 
 | |
| // CodeSyncResult is a response with requested bytecode along with its hash.
 | |
| type CodeSyncResult struct {
 | |
| 	Hash common.Hash // Hash the originally unknown bytecode
 | |
| 	Data []byte      // Data content of the retrieved bytecode
 | |
| }
 | |
| 
 | |
| // syncMemBatch is an in-memory buffer of successfully downloaded but not yet
 | |
| // persisted data items.
 | |
| type syncMemBatch struct {
 | |
| 	nodes  map[string][]byte      // In-memory membatch of recently completed nodes
 | |
| 	hashes map[string]common.Hash // Hashes of recently completed nodes
 | |
| 	codes  map[common.Hash][]byte // In-memory membatch of recently completed codes
 | |
| 	size   uint64                 // Estimated batch-size of in-memory data.
 | |
| }
 | |
| 
 | |
| // newSyncMemBatch allocates a new memory-buffer for not-yet persisted trie nodes.
 | |
| func newSyncMemBatch() *syncMemBatch {
 | |
| 	return &syncMemBatch{
 | |
| 		nodes:  make(map[string][]byte),
 | |
| 		hashes: make(map[string]common.Hash),
 | |
| 		codes:  make(map[common.Hash][]byte),
 | |
| 	}
 | |
| }
 | |
| 
 | |
| // hasNode reports the trie node with specific path is already cached.
 | |
| func (batch *syncMemBatch) hasNode(path []byte) bool {
 | |
| 	_, ok := batch.nodes[string(path)]
 | |
| 	return ok
 | |
| }
 | |
| 
 | |
| // hasCode reports the contract code with specific hash is already cached.
 | |
| func (batch *syncMemBatch) hasCode(hash common.Hash) bool {
 | |
| 	_, ok := batch.codes[hash]
 | |
| 	return ok
 | |
| }
 | |
| 
 | |
| // Sync is the main state trie synchronisation scheduler, which provides yet
 | |
| // unknown trie hashes to retrieve, accepts node data associated with said hashes
 | |
| // and reconstructs the trie step by step until all is done.
 | |
| type Sync struct {
 | |
| 	scheme   string                       // Node scheme descriptor used in database.
 | |
| 	database ethdb.KeyValueReader         // Persistent database to check for existing entries
 | |
| 	membatch *syncMemBatch                // Memory buffer to avoid frequent database writes
 | |
| 	nodeReqs map[string]*nodeRequest      // Pending requests pertaining to a trie node path
 | |
| 	codeReqs map[common.Hash]*codeRequest // Pending requests pertaining to a code hash
 | |
| 	queue    *prque.Prque[int64, any]     // Priority queue with the pending requests
 | |
| 	fetches  map[int]int                  // Number of active fetches per trie node depth
 | |
| }
 | |
| 
 | |
| // NewSync creates a new trie data download scheduler.
 | |
| func NewSync(root common.Hash, database ethdb.KeyValueReader, callback LeafCallback, scheme string) *Sync {
 | |
| 	ts := &Sync{
 | |
| 		scheme:   scheme,
 | |
| 		database: database,
 | |
| 		membatch: newSyncMemBatch(),
 | |
| 		nodeReqs: make(map[string]*nodeRequest),
 | |
| 		codeReqs: make(map[common.Hash]*codeRequest),
 | |
| 		queue:    prque.New[int64, any](nil), // Ugh, can contain both string and hash, whyyy
 | |
| 		fetches:  make(map[int]int),
 | |
| 	}
 | |
| 	ts.AddSubTrie(root, nil, common.Hash{}, nil, callback)
 | |
| 	return ts
 | |
| }
 | |
| 
 | |
| // AddSubTrie registers a new trie to the sync code, rooted at the designated
 | |
| // parent for completion tracking. The given path is a unique node path in
 | |
| // hex format and contain all the parent path if it's layered trie node.
 | |
| func (s *Sync) AddSubTrie(root common.Hash, path []byte, parent common.Hash, parentPath []byte, callback LeafCallback) {
 | |
| 	// Short circuit if the trie is empty or already known
 | |
| 	if root == types.EmptyRootHash {
 | |
| 		return
 | |
| 	}
 | |
| 	if s.membatch.hasNode(path) {
 | |
| 		return
 | |
| 	}
 | |
| 	owner, inner := ResolvePath(path)
 | |
| 	if rawdb.HasTrieNode(s.database, owner, inner, root, s.scheme) {
 | |
| 		return
 | |
| 	}
 | |
| 	// Assemble the new sub-trie sync request
 | |
| 	req := &nodeRequest{
 | |
| 		hash:     root,
 | |
| 		path:     path,
 | |
| 		callback: callback,
 | |
| 	}
 | |
| 	// If this sub-trie has a designated parent, link them together
 | |
| 	if parent != (common.Hash{}) {
 | |
| 		ancestor := s.nodeReqs[string(parentPath)]
 | |
| 		if ancestor == nil {
 | |
| 			panic(fmt.Sprintf("sub-trie ancestor not found: %x", parent))
 | |
| 		}
 | |
| 		ancestor.deps++
 | |
| 		req.parent = ancestor
 | |
| 	}
 | |
| 	s.scheduleNodeRequest(req)
 | |
| }
 | |
| 
 | |
| // AddCodeEntry schedules the direct retrieval of a contract code that should not
 | |
| // be interpreted as a trie node, but rather accepted and stored into the database
 | |
| // as is.
 | |
| func (s *Sync) AddCodeEntry(hash common.Hash, path []byte, parent common.Hash, parentPath []byte) {
 | |
| 	// Short circuit if the entry is empty or already known
 | |
| 	if hash == types.EmptyCodeHash {
 | |
| 		return
 | |
| 	}
 | |
| 	if s.membatch.hasCode(hash) {
 | |
| 		return
 | |
| 	}
 | |
| 	// If database says duplicate, the blob is present for sure.
 | |
| 	// Note we only check the existence with new code scheme, snap
 | |
| 	// sync is expected to run with a fresh new node. Even there
 | |
| 	// exists the code with legacy format, fetch and store with
 | |
| 	// new scheme anyway.
 | |
| 	if rawdb.HasCodeWithPrefix(s.database, hash) {
 | |
| 		return
 | |
| 	}
 | |
| 	// Assemble the new sub-trie sync request
 | |
| 	req := &codeRequest{
 | |
| 		path: path,
 | |
| 		hash: hash,
 | |
| 	}
 | |
| 	// If this sub-trie has a designated parent, link them together
 | |
| 	if parent != (common.Hash{}) {
 | |
| 		ancestor := s.nodeReqs[string(parentPath)] // the parent of codereq can ONLY be nodereq
 | |
| 		if ancestor == nil {
 | |
| 			panic(fmt.Sprintf("raw-entry ancestor not found: %x", parent))
 | |
| 		}
 | |
| 		ancestor.deps++
 | |
| 		req.parents = append(req.parents, ancestor)
 | |
| 	}
 | |
| 	s.scheduleCodeRequest(req)
 | |
| }
 | |
| 
 | |
| // Missing retrieves the known missing nodes from the trie for retrieval. To aid
 | |
| // both eth/6x style fast sync and snap/1x style state sync, the paths of trie
 | |
| // nodes are returned too, as well as separate hash list for codes.
 | |
| func (s *Sync) Missing(max int) ([]string, []common.Hash, []common.Hash) {
 | |
| 	var (
 | |
| 		nodePaths  []string
 | |
| 		nodeHashes []common.Hash
 | |
| 		codeHashes []common.Hash
 | |
| 	)
 | |
| 	for !s.queue.Empty() && (max == 0 || len(nodeHashes)+len(codeHashes) < max) {
 | |
| 		// Retrieve the next item in line
 | |
| 		item, prio := s.queue.Peek()
 | |
| 
 | |
| 		// If we have too many already-pending tasks for this depth, throttle
 | |
| 		depth := int(prio >> 56)
 | |
| 		if s.fetches[depth] > maxFetchesPerDepth {
 | |
| 			break
 | |
| 		}
 | |
| 		// Item is allowed to be scheduled, add it to the task list
 | |
| 		s.queue.Pop()
 | |
| 		s.fetches[depth]++
 | |
| 
 | |
| 		switch item := item.(type) {
 | |
| 		case common.Hash:
 | |
| 			codeHashes = append(codeHashes, item)
 | |
| 		case string:
 | |
| 			req, ok := s.nodeReqs[item]
 | |
| 			if !ok {
 | |
| 				log.Error("Missing node request", "path", item)
 | |
| 				continue // System very wrong, shouldn't happen
 | |
| 			}
 | |
| 			nodePaths = append(nodePaths, item)
 | |
| 			nodeHashes = append(nodeHashes, req.hash)
 | |
| 		}
 | |
| 	}
 | |
| 	return nodePaths, nodeHashes, codeHashes
 | |
| }
 | |
| 
 | |
| // ProcessCode injects the received data for requested item. Note it can
 | |
| // happpen that the single response commits two pending requests(e.g.
 | |
| // there are two requests one for code and one for node but the hash
 | |
| // is same). In this case the second response for the same hash will
 | |
| // be treated as "non-requested" item or "already-processed" item but
 | |
| // there is no downside.
 | |
| func (s *Sync) ProcessCode(result CodeSyncResult) error {
 | |
| 	// If the code was not requested or it's already processed, bail out
 | |
| 	req := s.codeReqs[result.Hash]
 | |
| 	if req == nil {
 | |
| 		return ErrNotRequested
 | |
| 	}
 | |
| 	if req.data != nil {
 | |
| 		return ErrAlreadyProcessed
 | |
| 	}
 | |
| 	req.data = result.Data
 | |
| 	return s.commitCodeRequest(req)
 | |
| }
 | |
| 
 | |
| // ProcessNode injects the received data for requested item. Note it can
 | |
| // happen that the single response commits two pending requests(e.g.
 | |
| // there are two requests one for code and one for node but the hash
 | |
| // is same). In this case the second response for the same hash will
 | |
| // be treated as "non-requested" item or "already-processed" item but
 | |
| // there is no downside.
 | |
| func (s *Sync) ProcessNode(result NodeSyncResult) error {
 | |
| 	// If the trie node was not requested or it's already processed, bail out
 | |
| 	req := s.nodeReqs[result.Path]
 | |
| 	if req == nil {
 | |
| 		return ErrNotRequested
 | |
| 	}
 | |
| 	if req.data != nil {
 | |
| 		return ErrAlreadyProcessed
 | |
| 	}
 | |
| 	// Decode the node data content and update the request
 | |
| 	node, err := decodeNode(req.hash.Bytes(), result.Data)
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 	req.data = result.Data
 | |
| 
 | |
| 	// Create and schedule a request for all the children nodes
 | |
| 	requests, err := s.children(req, node)
 | |
| 	if err != nil {
 | |
| 		return err
 | |
| 	}
 | |
| 	if len(requests) == 0 && req.deps == 0 {
 | |
| 		s.commitNodeRequest(req)
 | |
| 	} else {
 | |
| 		req.deps += len(requests)
 | |
| 		for _, child := range requests {
 | |
| 			s.scheduleNodeRequest(child)
 | |
| 		}
 | |
| 	}
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| // Commit flushes the data stored in the internal membatch out to persistent
 | |
| // storage, returning any occurred error.
 | |
| func (s *Sync) Commit(dbw ethdb.Batch) error {
 | |
| 	// Dump the membatch into a database dbw
 | |
| 	for path, value := range s.membatch.nodes {
 | |
| 		owner, inner := ResolvePath([]byte(path))
 | |
| 		rawdb.WriteTrieNode(dbw, owner, inner, s.membatch.hashes[path], value, s.scheme)
 | |
| 	}
 | |
| 	for hash, value := range s.membatch.codes {
 | |
| 		rawdb.WriteCode(dbw, hash, value)
 | |
| 	}
 | |
| 	// Drop the membatch data and return
 | |
| 	s.membatch = newSyncMemBatch()
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| // MemSize returns an estimated size (in bytes) of the data held in the membatch.
 | |
| func (s *Sync) MemSize() uint64 {
 | |
| 	return s.membatch.size
 | |
| }
 | |
| 
 | |
| // Pending returns the number of state entries currently pending for download.
 | |
| func (s *Sync) Pending() int {
 | |
| 	return len(s.nodeReqs) + len(s.codeReqs)
 | |
| }
 | |
| 
 | |
| // schedule inserts a new state retrieval request into the fetch queue. If there
 | |
| // is already a pending request for this node, the new request will be discarded
 | |
| // and only a parent reference added to the old one.
 | |
| func (s *Sync) scheduleNodeRequest(req *nodeRequest) {
 | |
| 	s.nodeReqs[string(req.path)] = req
 | |
| 
 | |
| 	// Schedule the request for future retrieval. This queue is shared
 | |
| 	// by both node requests and code requests.
 | |
| 	prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
 | |
| 	for i := 0; i < 14 && i < len(req.path); i++ {
 | |
| 		prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
 | |
| 	}
 | |
| 	s.queue.Push(string(req.path), prio)
 | |
| }
 | |
| 
 | |
| // schedule inserts a new state retrieval request into the fetch queue. If there
 | |
| // is already a pending request for this node, the new request will be discarded
 | |
| // and only a parent reference added to the old one.
 | |
| func (s *Sync) scheduleCodeRequest(req *codeRequest) {
 | |
| 	// If we're already requesting this node, add a new reference and stop
 | |
| 	if old, ok := s.codeReqs[req.hash]; ok {
 | |
| 		old.parents = append(old.parents, req.parents...)
 | |
| 		return
 | |
| 	}
 | |
| 	s.codeReqs[req.hash] = req
 | |
| 
 | |
| 	// Schedule the request for future retrieval. This queue is shared
 | |
| 	// by both node requests and code requests.
 | |
| 	prio := int64(len(req.path)) << 56 // depth >= 128 will never happen, storage leaves will be included in their parents
 | |
| 	for i := 0; i < 14 && i < len(req.path); i++ {
 | |
| 		prio |= int64(15-req.path[i]) << (52 - i*4) // 15-nibble => lexicographic order
 | |
| 	}
 | |
| 	s.queue.Push(req.hash, prio)
 | |
| }
 | |
| 
 | |
| // children retrieves all the missing children of a state trie entry for future
 | |
| // retrieval scheduling.
 | |
| func (s *Sync) children(req *nodeRequest, object node) ([]*nodeRequest, error) {
 | |
| 	// Gather all the children of the node, irrelevant whether known or not
 | |
| 	type childNode struct {
 | |
| 		path []byte
 | |
| 		node node
 | |
| 	}
 | |
| 	var children []childNode
 | |
| 
 | |
| 	switch node := (object).(type) {
 | |
| 	case *shortNode:
 | |
| 		key := node.Key
 | |
| 		if hasTerm(key) {
 | |
| 			key = key[:len(key)-1]
 | |
| 		}
 | |
| 		children = []childNode{{
 | |
| 			node: node.Val,
 | |
| 			path: append(append([]byte(nil), req.path...), key...),
 | |
| 		}}
 | |
| 	case *fullNode:
 | |
| 		for i := 0; i < 17; i++ {
 | |
| 			if node.Children[i] != nil {
 | |
| 				children = append(children, childNode{
 | |
| 					node: node.Children[i],
 | |
| 					path: append(append([]byte(nil), req.path...), byte(i)),
 | |
| 				})
 | |
| 			}
 | |
| 		}
 | |
| 	default:
 | |
| 		panic(fmt.Sprintf("unknown node: %+v", node))
 | |
| 	}
 | |
| 	// Iterate over the children, and request all unknown ones
 | |
| 	var (
 | |
| 		missing = make(chan *nodeRequest, len(children))
 | |
| 		pending sync.WaitGroup
 | |
| 	)
 | |
| 	for _, child := range children {
 | |
| 		// Notify any external watcher of a new key/value node
 | |
| 		if req.callback != nil {
 | |
| 			if node, ok := (child.node).(valueNode); ok {
 | |
| 				var paths [][]byte
 | |
| 				if len(child.path) == 2*common.HashLength {
 | |
| 					paths = append(paths, hexToKeyBytes(child.path))
 | |
| 				} else if len(child.path) == 4*common.HashLength {
 | |
| 					paths = append(paths, hexToKeyBytes(child.path[:2*common.HashLength]))
 | |
| 					paths = append(paths, hexToKeyBytes(child.path[2*common.HashLength:]))
 | |
| 				}
 | |
| 				if err := req.callback(paths, child.path, node, req.hash, req.path); err != nil {
 | |
| 					return nil, err
 | |
| 				}
 | |
| 			}
 | |
| 		}
 | |
| 		// If the child references another node, resolve or schedule
 | |
| 		if node, ok := (child.node).(hashNode); ok {
 | |
| 			// Try to resolve the node from the local database
 | |
| 			if s.membatch.hasNode(child.path) {
 | |
| 				continue
 | |
| 			}
 | |
| 			// Check the presence of children concurrently
 | |
| 			pending.Add(1)
 | |
| 			go func(child childNode) {
 | |
| 				defer pending.Done()
 | |
| 
 | |
| 				// If database says duplicate, then at least the trie node is present
 | |
| 				// and we hold the assumption that it's NOT legacy contract code.
 | |
| 				var (
 | |
| 					chash        = common.BytesToHash(node)
 | |
| 					owner, inner = ResolvePath(child.path)
 | |
| 				)
 | |
| 				if rawdb.HasTrieNode(s.database, owner, inner, chash, s.scheme) {
 | |
| 					return
 | |
| 				}
 | |
| 				// Locally unknown node, schedule for retrieval
 | |
| 				missing <- &nodeRequest{
 | |
| 					path:     child.path,
 | |
| 					hash:     chash,
 | |
| 					parent:   req,
 | |
| 					callback: req.callback,
 | |
| 				}
 | |
| 			}(child)
 | |
| 		}
 | |
| 	}
 | |
| 	pending.Wait()
 | |
| 
 | |
| 	requests := make([]*nodeRequest, 0, len(children))
 | |
| 	for done := false; !done; {
 | |
| 		select {
 | |
| 		case miss := <-missing:
 | |
| 			requests = append(requests, miss)
 | |
| 		default:
 | |
| 			done = true
 | |
| 		}
 | |
| 	}
 | |
| 	return requests, nil
 | |
| }
 | |
| 
 | |
| // commit finalizes a retrieval request and stores it into the membatch. If any
 | |
| // of the referencing parent requests complete due to this commit, they are also
 | |
| // committed themselves.
 | |
| func (s *Sync) commitNodeRequest(req *nodeRequest) error {
 | |
| 	// Write the node content to the membatch
 | |
| 	s.membatch.nodes[string(req.path)] = req.data
 | |
| 	s.membatch.hashes[string(req.path)] = req.hash
 | |
| 	// The size tracking refers to the db-batch, not the in-memory data.
 | |
| 	// Therefore, we ignore the req.path, and account only for the hash+data
 | |
| 	// which eventually is written to db.
 | |
| 	s.membatch.size += common.HashLength + uint64(len(req.data))
 | |
| 	delete(s.nodeReqs, string(req.path))
 | |
| 	s.fetches[len(req.path)]--
 | |
| 
 | |
| 	// Check parent for completion
 | |
| 	if req.parent != nil {
 | |
| 		req.parent.deps--
 | |
| 		if req.parent.deps == 0 {
 | |
| 			if err := s.commitNodeRequest(req.parent); err != nil {
 | |
| 				return err
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| // commit finalizes a retrieval request and stores it into the membatch. If any
 | |
| // of the referencing parent requests complete due to this commit, they are also
 | |
| // committed themselves.
 | |
| func (s *Sync) commitCodeRequest(req *codeRequest) error {
 | |
| 	// Write the node content to the membatch
 | |
| 	s.membatch.codes[req.hash] = req.data
 | |
| 	s.membatch.size += common.HashLength + uint64(len(req.data))
 | |
| 	delete(s.codeReqs, req.hash)
 | |
| 	s.fetches[len(req.path)]--
 | |
| 
 | |
| 	// Check all parents for completion
 | |
| 	for _, parent := range req.parents {
 | |
| 		parent.deps--
 | |
| 		if parent.deps == 0 {
 | |
| 			if err := s.commitNodeRequest(parent); err != nil {
 | |
| 				return err
 | |
| 			}
 | |
| 		}
 | |
| 	}
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| // ResolvePath resolves the provided composite node path by separating the
 | |
| // path in account trie if it's existent.
 | |
| func ResolvePath(path []byte) (common.Hash, []byte) {
 | |
| 	var owner common.Hash
 | |
| 	if len(path) >= 2*common.HashLength {
 | |
| 		owner = common.BytesToHash(hexToKeyBytes(path[:2*common.HashLength]))
 | |
| 		path = path[2*common.HashLength:]
 | |
| 	}
 | |
| 	return owner, path
 | |
| }
 |