- logjson flag remove logformat flag - passed to eth Config - logsystem not a field of Ethereum - LogSystem does not need to expose GetLogLevel/SetLogLevel - message struct just implements more generic LogMsg interface - LogMsg is a fmt.Stringer with Level() - jsonMsg ([]byte) implements LogMsg - remove "raw" systems - move level logic inside StdLogSystem - logsystems only print their kind of msg: jsonLogSystem prints jsonMsg, StdLogSystem prints stdMsg
		
			
				
	
	
		
			127 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			127 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package logger
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import (
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	"fmt"
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	"sync"
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)
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type stdMsg struct {
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	level LogLevel
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	msg   string
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}
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type jsonMsg []byte
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func (m jsonMsg) Level() LogLevel {
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	return 0
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}
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func (m jsonMsg) String() string {
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	return string(m)
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}
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type LogMsg interface {
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	Level() LogLevel
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	fmt.Stringer
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}
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func (m stdMsg) Level() LogLevel {
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	return m.level
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}
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func (m stdMsg) String() string {
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	return m.msg
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}
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var (
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	logMessageC = make(chan LogMsg)
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	addSystemC  = make(chan LogSystem)
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	flushC      = make(chan chan struct{})
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	resetC      = make(chan chan struct{})
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)
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func init() {
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	go dispatchLoop()
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}
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// each system can buffer this many messages before
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// blocking incoming log messages.
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const sysBufferSize = 500
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func dispatchLoop() {
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	var (
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		systems  []LogSystem
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		systemIn []chan LogMsg
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		systemWG sync.WaitGroup
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	)
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	bootSystem := func(sys LogSystem) {
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		in := make(chan LogMsg, sysBufferSize)
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		systemIn = append(systemIn, in)
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		systemWG.Add(1)
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		go sysLoop(sys, in, &systemWG)
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	}
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	for {
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		select {
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		case msg := <-logMessageC:
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			for _, c := range systemIn {
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				c <- msg
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			}
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		case sys := <-addSystemC:
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			systems = append(systems, sys)
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			bootSystem(sys)
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		case waiter := <-resetC:
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			// reset means terminate all systems
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			for _, c := range systemIn {
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				close(c)
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			}
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			systems = nil
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			systemIn = nil
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			systemWG.Wait()
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			close(waiter)
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		case waiter := <-flushC:
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			// flush means reboot all systems
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			for _, c := range systemIn {
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				close(c)
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			}
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			systemIn = nil
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			systemWG.Wait()
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			for _, sys := range systems {
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				bootSystem(sys)
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			}
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			close(waiter)
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		}
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	}
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}
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func sysLoop(sys LogSystem, in <-chan LogMsg, wg *sync.WaitGroup) {
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	for msg := range in {
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		sys.LogPrint(msg)
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	}
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	wg.Done()
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}
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// Reset removes all active log systems.
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// It blocks until all current messages have been delivered.
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func Reset() {
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	waiter := make(chan struct{})
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	resetC <- waiter
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	<-waiter
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}
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// Flush waits until all current log messages have been dispatched to
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// the active log systems.
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func Flush() {
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	waiter := make(chan struct{})
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	flushC <- waiter
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	<-waiter
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}
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// AddLogSystem starts printing messages to the given LogSystem.
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func AddLogSystem(sys LogSystem) {
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	addSystemC <- sys
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}
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