* trie: store nodes as pointers This avoids memory copies when unwrapping node interface values. name old time/op new time/op delta Get 388ns ± 8% 215ns ± 2% -44.56% (p=0.000 n=15+15) GetDB 363ns ± 3% 202ns ± 2% -44.21% (p=0.000 n=15+15) UpdateBE 1.57µs ± 2% 1.29µs ± 3% -17.80% (p=0.000 n=13+15) UpdateLE 1.92µs ± 2% 1.61µs ± 2% -16.25% (p=0.000 n=14+14) HashBE 2.16µs ± 6% 2.18µs ± 6% ~ (p=0.436 n=15+15) HashLE 7.43µs ± 3% 7.21µs ± 3% -2.96% (p=0.000 n=15+13) * trie: close temporary databases in GetDB benchmark * trie: don't keep []byte from DB load around Nodes decoded from a DB load kept hashes and values as sub-slices of the DB value. This can be a problem because loading from leveldb often returns []byte with a cap that's larger than necessary, increasing memory usage. * trie: unload old cached nodes * trie, core/state: use cache unloading for account trie * trie: use explicit private flags (fixes Go 1.5 reflection issue). * trie: fixup cachegen overflow at request of nick * core/state: rename journal size constant
		
			
				
	
	
		
			225 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			225 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2014 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package trie
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import "github.com/ethereum/go-ethereum/common"
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// Iterator is a key-value trie iterator that traverses a Trie.
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type Iterator struct {
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	trie   *Trie
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	nodeIt *NodeIterator
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	keyBuf []byte
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	Key   []byte // Current data key on which the iterator is positioned on
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	Value []byte // Current data value on which the iterator is positioned on
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}
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// NewIterator creates a new key-value iterator.
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func NewIterator(trie *Trie) *Iterator {
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	return &Iterator{
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		trie:   trie,
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		nodeIt: NewNodeIterator(trie),
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		keyBuf: make([]byte, 0, 64),
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		Key:    nil,
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	}
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}
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// Next moves the iterator forward one key-value entry.
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func (it *Iterator) Next() bool {
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	for it.nodeIt.Next() {
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		if it.nodeIt.Leaf {
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			it.Key = it.makeKey()
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			it.Value = it.nodeIt.LeafBlob
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			return true
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		}
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	}
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	it.Key = nil
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	it.Value = nil
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	return false
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}
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func (it *Iterator) makeKey() []byte {
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	key := it.keyBuf[:0]
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	for _, se := range it.nodeIt.stack {
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		switch node := se.node.(type) {
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		case *fullNode:
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			if se.child <= 16 {
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				key = append(key, byte(se.child))
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			}
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		case *shortNode:
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			if hasTerm(node.Key) {
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				key = append(key, node.Key[:len(node.Key)-1]...)
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			} else {
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				key = append(key, node.Key...)
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			}
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		}
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	}
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	return decodeCompact(key)
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}
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// nodeIteratorState represents the iteration state at one particular node of the
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// trie, which can be resumed at a later invocation.
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type nodeIteratorState struct {
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	hash   common.Hash // Hash of the node being iterated (nil if not standalone)
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	node   node        // Trie node being iterated
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	parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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	child  int         // Child to be processed next
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}
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// NodeIterator is an iterator to traverse the trie post-order.
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type NodeIterator struct {
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	trie  *Trie                // Trie being iterated
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	stack []*nodeIteratorState // Hierarchy of trie nodes persisting the iteration state
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	Hash     common.Hash // Hash of the current node being iterated (nil if not standalone)
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	Node     node        // Current node being iterated (internal representation)
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	Parent   common.Hash // Hash of the first full ancestor node (nil if current is the root)
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	Leaf     bool        // Flag whether the current node is a value (data) node
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	LeafBlob []byte      // Data blob contained within a leaf (otherwise nil)
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	Error error // Failure set in case of an internal error in the iterator
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}
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// NewNodeIterator creates an post-order trie iterator.
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func NewNodeIterator(trie *Trie) *NodeIterator {
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	if trie.Hash() == emptyState {
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		return new(NodeIterator)
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	}
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	return &NodeIterator{trie: trie}
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}
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// Next moves the iterator to the next node, returning whether there are any
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// further nodes. In case of an internal error this method returns false and
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// sets the Error field to the encountered failure.
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func (it *NodeIterator) Next() bool {
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	// If the iterator failed previously, don't do anything
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	if it.Error != nil {
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		return false
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	}
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	// Otherwise step forward with the iterator and report any errors
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	if err := it.step(); err != nil {
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		it.Error = err
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		return false
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	}
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	return it.retrieve()
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}
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// step moves the iterator to the next node of the trie.
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func (it *NodeIterator) step() error {
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	if it.trie == nil {
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		// Abort if we reached the end of the iteration
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		return nil
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	}
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	if len(it.stack) == 0 {
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		// Initialize the iterator if we've just started.
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		root := it.trie.Hash()
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		state := &nodeIteratorState{node: it.trie.root, child: -1}
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		if root != emptyRoot {
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			state.hash = root
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		}
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		it.stack = append(it.stack, state)
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	} else {
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		// Continue iterating at the previous node otherwise.
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		it.stack = it.stack[:len(it.stack)-1]
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		if len(it.stack) == 0 {
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			it.trie = nil
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			return nil
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		}
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	}
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	// Continue iteration to the next child
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	for {
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		parent := it.stack[len(it.stack)-1]
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		ancestor := parent.hash
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		if (ancestor == common.Hash{}) {
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			ancestor = parent.parent
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		}
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		if node, ok := parent.node.(*fullNode); ok {
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			// Full node, traverse all children, then the node itself
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			if parent.child >= len(node.Children) {
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				break
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			}
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			for parent.child++; parent.child < len(node.Children); parent.child++ {
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				if current := node.Children[parent.child]; current != nil {
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					it.stack = append(it.stack, &nodeIteratorState{
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						hash:   common.BytesToHash(node.flags.hash),
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						node:   current,
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						parent: ancestor,
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						child:  -1,
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					})
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					break
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				}
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			}
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		} else if node, ok := parent.node.(*shortNode); ok {
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			// Short node, traverse the pointer singleton child, then the node itself
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			if parent.child >= 0 {
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				break
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			}
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			parent.child++
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			it.stack = append(it.stack, &nodeIteratorState{
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				hash:   common.BytesToHash(node.flags.hash),
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				node:   node.Val,
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				parent: ancestor,
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				child:  -1,
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			})
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		} else if hash, ok := parent.node.(hashNode); ok {
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			// Hash node, resolve the hash child from the database, then the node itself
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			if parent.child >= 0 {
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				break
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			}
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			parent.child++
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			node, err := it.trie.resolveHash(hash, nil, nil)
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			if err != nil {
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				return err
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			}
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			it.stack = append(it.stack, &nodeIteratorState{
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				hash:   common.BytesToHash(hash),
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				node:   node,
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				parent: ancestor,
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				child:  -1,
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			})
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		} else {
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			break
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		}
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	}
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	return nil
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}
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// retrieve pulls and caches the current trie node the iterator is traversing.
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// In case of a value node, the additional leaf blob is also populated with the
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// data contents for external interpretation.
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//
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// The method returns whether there are any more data left for inspection.
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func (it *NodeIterator) retrieve() bool {
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	// Clear out any previously set values
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	it.Hash, it.Node, it.Parent, it.Leaf, it.LeafBlob = common.Hash{}, nil, common.Hash{}, false, nil
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	// If the iteration's done, return no available data
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	if it.trie == nil {
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		return false
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	}
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	// Otherwise retrieve the current node and resolve leaf accessors
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	state := it.stack[len(it.stack)-1]
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	it.Hash, it.Node, it.Parent = state.hash, state.node, state.parent
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	if value, ok := it.Node.(valueNode); ok {
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		it.Leaf, it.LeafBlob = true, []byte(value)
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	}
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	return true
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}
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