This change ports some changes from the main PBSS PR: - get rid of callback function in `trie.Database.Commit` which is not required anymore - rework the `nodeResolver` in `trie.Iterator` to make it compatible with multiple state scheme - some other shallow changes in tests and typo-fixes
		
			
				
	
	
		
			94 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			94 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package state
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import (
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	"testing"
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	"github.com/ethereum/go-ethereum/common"
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	"github.com/ethereum/go-ethereum/core/rawdb"
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)
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// Tests that the node iterator indeed walks over the entire database contents.
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func TestNodeIteratorCoverage(t *testing.T) {
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	// Create some arbitrary test state to iterate
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	db, sdb, root, _ := makeTestState()
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	sdb.TrieDB().Commit(root, false)
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	state, err := New(root, sdb, nil)
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	if err != nil {
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		t.Fatalf("failed to create state trie at %x: %v", root, err)
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	}
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	// Gather all the node hashes found by the iterator
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	hashes := make(map[common.Hash]struct{})
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	for it := NewNodeIterator(state); it.Next(); {
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		if it.Hash != (common.Hash{}) {
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			hashes[it.Hash] = struct{}{}
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		}
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	}
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	// Check in-disk nodes
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	var (
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		seenNodes = make(map[common.Hash]struct{})
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		seenCodes = make(map[common.Hash]struct{})
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	)
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	it := db.NewIterator(nil, nil)
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	for it.Next() {
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		ok, hash := isTrieNode(sdb.TrieDB().Scheme(), it.Key(), it.Value())
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		if !ok {
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			continue
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		}
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		seenNodes[hash] = struct{}{}
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	}
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	it.Release()
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	// Check in-disk codes
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	it = db.NewIterator(nil, nil)
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	for it.Next() {
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		ok, hash := rawdb.IsCodeKey(it.Key())
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		if !ok {
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			continue
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		}
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		if _, ok := hashes[common.BytesToHash(hash)]; !ok {
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			t.Errorf("state entry not reported %x", it.Key())
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		}
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		seenCodes[common.BytesToHash(hash)] = struct{}{}
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	}
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	it.Release()
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	// Cross check the iterated hashes and the database/nodepool content
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	for hash := range hashes {
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		_, ok := seenNodes[hash]
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		if !ok {
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			_, ok = seenCodes[hash]
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		}
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		if !ok {
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			t.Errorf("failed to retrieve reported node %x", hash)
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		}
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	}
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}
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// isTrieNode is a helper function which reports if the provided
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// database entry belongs to a trie node or not.
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func isTrieNode(scheme string, key, val []byte) (bool, common.Hash) {
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	if scheme == rawdb.HashScheme {
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		if len(key) == common.HashLength {
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			return true, common.BytesToHash(key)
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		}
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	}
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	return false, common.Hash{}
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}
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