* p2p/discv5: add deprecation warning and remove unused code * p2p/discv5: remove unused variables
		
			
				
	
	
		
			239 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			239 lines
		
	
	
		
			6.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2016 The go-ethereum Authors
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// This file is part of the go-ethereum library.
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//
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// The go-ethereum library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// The go-ethereum library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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package discv5
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import (
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	"crypto/ecdsa"
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	"fmt"
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	"math/rand"
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	"net"
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	"reflect"
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	"testing"
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	"testing/quick"
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	"time"
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	"github.com/ethereum/go-ethereum/common"
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	"github.com/ethereum/go-ethereum/crypto"
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)
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func TestBucket_bumpNoDuplicates(t *testing.T) {
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	t.Parallel()
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	cfg := &quick.Config{
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		MaxCount: 1000,
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		Rand:     rand.New(rand.NewSource(time.Now().Unix())),
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		Values: func(args []reflect.Value, rand *rand.Rand) {
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			// generate a random list of nodes. this will be the content of the bucket.
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			n := rand.Intn(bucketSize-1) + 1
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			nodes := make([]*Node, n)
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			for i := range nodes {
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				nodes[i] = nodeAtDistance(common.Hash{}, 200)
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			}
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			args[0] = reflect.ValueOf(nodes)
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			// generate random bump positions.
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			bumps := make([]int, rand.Intn(100))
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			for i := range bumps {
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				bumps[i] = rand.Intn(len(nodes))
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			}
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			args[1] = reflect.ValueOf(bumps)
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		},
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	}
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	prop := func(nodes []*Node, bumps []int) (ok bool) {
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		b := &bucket{entries: make([]*Node, len(nodes))}
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		copy(b.entries, nodes)
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		for i, pos := range bumps {
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			b.bump(b.entries[pos])
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			if hasDuplicates(b.entries) {
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				t.Logf("bucket has duplicates after %d/%d bumps:", i+1, len(bumps))
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				for _, n := range b.entries {
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					t.Logf("  %p", n)
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				}
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				return false
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			}
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		}
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		return true
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	}
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	if err := quick.Check(prop, cfg); err != nil {
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		t.Error(err)
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	}
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}
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// nodeAtDistance creates a node for which logdist(base, n.sha) == ld.
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// The node's ID does not correspond to n.sha.
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func nodeAtDistance(base common.Hash, ld int) (n *Node) {
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	n = new(Node)
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	n.sha = hashAtDistance(base, ld)
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	copy(n.ID[:], n.sha[:]) // ensure the node still has a unique ID
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	return n
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}
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func TestTable_closest(t *testing.T) {
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	t.Parallel()
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	test := func(test *closeTest) bool {
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		// for any node table, Target and N
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		tab := newTable(test.Self, &net.UDPAddr{})
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		tab.stuff(test.All)
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		// check that doClosest(Target, N) returns nodes
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		result := tab.closest(test.Target, test.N).entries
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		if hasDuplicates(result) {
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			t.Errorf("result contains duplicates")
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			return false
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		}
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		if !sortedByDistanceTo(test.Target, result) {
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			t.Errorf("result is not sorted by distance to target")
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			return false
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		}
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		// check that the number of results is min(N, tablen)
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		wantN := test.N
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		if tab.count < test.N {
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			wantN = tab.count
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		}
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		if len(result) != wantN {
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			t.Errorf("wrong number of nodes: got %d, want %d", len(result), wantN)
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			return false
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		} else if len(result) == 0 {
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			return true // no need to check distance
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		}
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		// check that the result nodes have minimum distance to target.
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		for _, b := range tab.buckets {
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			for _, n := range b.entries {
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				if contains(result, n.ID) {
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					continue // don't run the check below for nodes in result
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				}
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				farthestResult := result[len(result)-1].sha
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				if distcmp(test.Target, n.sha, farthestResult) < 0 {
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					t.Errorf("table contains node that is closer to target but it's not in result")
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					t.Logf("  Target:          %v", test.Target)
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					t.Logf("  Farthest Result: %v", farthestResult)
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					t.Logf("  ID:              %v", n.ID)
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					return false
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				}
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			}
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		}
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		return true
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	}
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	if err := quick.Check(test, quickcfg()); err != nil {
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		t.Error(err)
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	}
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}
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func TestTable_ReadRandomNodesGetAll(t *testing.T) {
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	cfg := &quick.Config{
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		MaxCount: 200,
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		Rand:     rand.New(rand.NewSource(time.Now().Unix())),
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		Values: func(args []reflect.Value, rand *rand.Rand) {
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			args[0] = reflect.ValueOf(make([]*Node, rand.Intn(1000)))
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		},
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	}
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	test := func(buf []*Node) bool {
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		tab := newTable(NodeID{}, &net.UDPAddr{})
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		for i := 0; i < len(buf); i++ {
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			ld := cfg.Rand.Intn(len(tab.buckets))
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			tab.stuff([]*Node{nodeAtDistance(tab.self.sha, ld)})
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		}
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		gotN := tab.readRandomNodes(buf)
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		if gotN != tab.count {
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			t.Errorf("wrong number of nodes, got %d, want %d", gotN, tab.count)
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			return false
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		}
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		if hasDuplicates(buf[:gotN]) {
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			t.Errorf("result contains duplicates")
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			return false
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		}
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		return true
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	}
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	if err := quick.Check(test, cfg); err != nil {
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		t.Error(err)
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	}
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}
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type closeTest struct {
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	Self   NodeID
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	Target common.Hash
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	All    []*Node
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	N      int
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}
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func (*closeTest) Generate(rand *rand.Rand, size int) reflect.Value {
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	t := &closeTest{
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		Self:   gen(NodeID{}, rand).(NodeID),
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		Target: gen(common.Hash{}, rand).(common.Hash),
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		N:      rand.Intn(bucketSize),
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	}
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	for _, id := range gen([]NodeID{}, rand).([]NodeID) {
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		t.All = append(t.All, &Node{ID: id})
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	}
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	return reflect.ValueOf(t)
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}
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func hasDuplicates(slice []*Node) bool {
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	seen := make(map[NodeID]bool)
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	for i, e := range slice {
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		if e == nil {
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			panic(fmt.Sprintf("nil *Node at %d", i))
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		}
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		if seen[e.ID] {
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			return true
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		}
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		seen[e.ID] = true
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	}
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	return false
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}
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func sortedByDistanceTo(distbase common.Hash, slice []*Node) bool {
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	var last common.Hash
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	for i, e := range slice {
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		if i > 0 && distcmp(distbase, e.sha, last) < 0 {
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			return false
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		}
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		last = e.sha
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	}
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	return true
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}
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func contains(ns []*Node, id NodeID) bool {
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	for _, n := range ns {
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		if n.ID == id {
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			return true
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		}
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	}
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	return false
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}
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// gen wraps quick.Value so it's easier to use.
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// it generates a random value of the given value's type.
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func gen(typ interface{}, rand *rand.Rand) interface{} {
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	v, ok := quick.Value(reflect.TypeOf(typ), rand)
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	if !ok {
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		panic(fmt.Sprintf("couldn't generate random value of type %T", typ))
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	}
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	return v.Interface()
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}
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func newkey() *ecdsa.PrivateKey {
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	key, err := crypto.GenerateKey()
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	if err != nil {
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		panic("couldn't generate key: " + err.Error())
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	}
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	return key
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}
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