* core/state: abstracted "write account to trie" method * fix appveyor build * Apply suggestions from code review Co-authored-by: Martin Holst Swende <martin@swende.se> * review feedback * core/state/accounts: move Account to core/types * core/types: rename Account -> StateAccount * core/state: restore EncodeRLP for stateObject * core/types: add the missing file * more review feedback * more review feedback Co-authored-by: Martin Holst Swende <martin@swende.se> Co-authored-by: Felix Lange <fjl@twurst.com>
		
			
				
	
	
		
			156 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			156 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2015 The go-ethereum Authors
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| // This file is part of the go-ethereum library.
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| //
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| // The go-ethereum library is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Lesser General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // The go-ethereum library is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| // GNU Lesser General Public License for more details.
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| //
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| // You should have received a copy of the GNU Lesser General Public License
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| // along with the go-ethereum library. If not, see <http://www.gnu.org/licenses/>.
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| 
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| package state
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| 
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| import (
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| 	"bytes"
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| 	"fmt"
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| 
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| 	"github.com/ethereum/go-ethereum/common"
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| 	"github.com/ethereum/go-ethereum/core/types"
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| 	"github.com/ethereum/go-ethereum/rlp"
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| 	"github.com/ethereum/go-ethereum/trie"
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| )
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| 
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| // NodeIterator is an iterator to traverse the entire state trie post-order,
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| // including all of the contract code and contract state tries.
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| type NodeIterator struct {
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| 	state *StateDB // State being iterated
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| 
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| 	stateIt trie.NodeIterator // Primary iterator for the global state trie
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| 	dataIt  trie.NodeIterator // Secondary iterator for the data trie of a contract
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| 
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| 	accountHash common.Hash // Hash of the node containing the account
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| 	codeHash    common.Hash // Hash of the contract source code
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| 	code        []byte      // Source code associated with a contract
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| 
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| 	Hash   common.Hash // Hash of the current entry being iterated (nil if not standalone)
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| 	Parent common.Hash // Hash of the first full ancestor node (nil if current is the root)
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| 
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| 	Error error // Failure set in case of an internal error in the iterator
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| }
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| 
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| // NewNodeIterator creates an post-order state node iterator.
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| func NewNodeIterator(state *StateDB) *NodeIterator {
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| 	return &NodeIterator{
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| 		state: state,
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| 	}
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| }
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| 
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| // Next moves the iterator to the next node, returning whether there are any
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| // further nodes. In case of an internal error this method returns false and
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| // sets the Error field to the encountered failure.
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| func (it *NodeIterator) Next() bool {
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| 	// If the iterator failed previously, don't do anything
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| 	if it.Error != nil {
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| 		return false
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| 	}
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| 	// Otherwise step forward with the iterator and report any errors
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| 	if err := it.step(); err != nil {
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| 		it.Error = err
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| 		return false
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| 	}
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| 	return it.retrieve()
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| }
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| 
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| // step moves the iterator to the next entry of the state trie.
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| func (it *NodeIterator) step() error {
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| 	// Abort if we reached the end of the iteration
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| 	if it.state == nil {
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| 		return nil
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| 	}
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| 	// Initialize the iterator if we've just started
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| 	if it.stateIt == nil {
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| 		it.stateIt = it.state.trie.NodeIterator(nil)
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| 	}
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| 	// If we had data nodes previously, we surely have at least state nodes
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| 	if it.dataIt != nil {
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| 		if cont := it.dataIt.Next(true); !cont {
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| 			if it.dataIt.Error() != nil {
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| 				return it.dataIt.Error()
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| 			}
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| 			it.dataIt = nil
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| 		}
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| 		return nil
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| 	}
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| 	// If we had source code previously, discard that
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| 	if it.code != nil {
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| 		it.code = nil
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| 		return nil
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| 	}
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| 	// Step to the next state trie node, terminating if we're out of nodes
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| 	if cont := it.stateIt.Next(true); !cont {
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| 		if it.stateIt.Error() != nil {
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| 			return it.stateIt.Error()
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| 		}
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| 		it.state, it.stateIt = nil, nil
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| 		return nil
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| 	}
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| 	// If the state trie node is an internal entry, leave as is
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| 	if !it.stateIt.Leaf() {
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| 		return nil
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| 	}
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| 	// Otherwise we've reached an account node, initiate data iteration
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| 	var account types.StateAccount
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| 	if err := rlp.Decode(bytes.NewReader(it.stateIt.LeafBlob()), &account); err != nil {
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| 		return err
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| 	}
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| 	dataTrie, err := it.state.db.OpenStorageTrie(common.BytesToHash(it.stateIt.LeafKey()), account.Root)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	it.dataIt = dataTrie.NodeIterator(nil)
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| 	if !it.dataIt.Next(true) {
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| 		it.dataIt = nil
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| 	}
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| 	if !bytes.Equal(account.CodeHash, emptyCodeHash) {
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| 		it.codeHash = common.BytesToHash(account.CodeHash)
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| 		addrHash := common.BytesToHash(it.stateIt.LeafKey())
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| 		it.code, err = it.state.db.ContractCode(addrHash, common.BytesToHash(account.CodeHash))
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| 		if err != nil {
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| 			return fmt.Errorf("code %x: %v", account.CodeHash, err)
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| 		}
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| 	}
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| 	it.accountHash = it.stateIt.Parent()
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| 	return nil
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| }
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| 
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| // retrieve pulls and caches the current state entry the iterator is traversing.
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| // The method returns whether there are any more data left for inspection.
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| func (it *NodeIterator) retrieve() bool {
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| 	// Clear out any previously set values
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| 	it.Hash = common.Hash{}
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| 
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| 	// If the iteration's done, return no available data
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| 	if it.state == nil {
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| 		return false
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| 	}
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| 	// Otherwise retrieve the current entry
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| 	switch {
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| 	case it.dataIt != nil:
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| 		it.Hash, it.Parent = it.dataIt.Hash(), it.dataIt.Parent()
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| 		if it.Parent == (common.Hash{}) {
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| 			it.Parent = it.accountHash
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| 		}
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| 	case it.code != nil:
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| 		it.Hash, it.Parent = it.codeHash, it.accountHash
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| 	case it.stateIt != nil:
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| 		it.Hash, it.Parent = it.stateIt.Hash(), it.stateIt.Parent()
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| 	}
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| 	return true
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| }
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