If a state gets reset and you still hold a pointer to the previous, incorrect, state object you'll operate on the wrong object. Using the state to set/get objects and attributes you won't have this problem since the state will always have the correct object. |
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|---|---|---|
| .. | ||
| .ethtest | ||
| dump.go | ||
| errors.go | ||
| manifest.go | ||
| state_object.go | ||
| state_test.go | ||
| state.go | ||