Patch for concurrent iterator & others (onto v1.11.6) #386
@ -224,7 +224,7 @@ func (s *Sync) Missing(max int) (nodes []common.Hash, paths []SyncPath, codes []
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codeHashes []common.Hash
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)
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for !s.queue.Empty() && (max == 0 || len(nodeHashes)+len(codeHashes) < max) {
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// Retrieve th enext item in line
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// Retrieve the next item in line
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item, prio := s.queue.Peek()
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// If we have too many already-pending tasks for this depth, throttle
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