Patch for concurrent iterator & others (onto v1.11.6) #386
@ -137,6 +137,9 @@ func (bc *BlockChain) HasBlock(hash common.Hash, number uint64) bool {
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if bc.blockCache.Contains(hash) {
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return true
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}
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if !bc.HasHeader(hash, number) {
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return false
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}
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return rawdb.HasBody(bc.db, hash, number)
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}
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@ -358,6 +358,7 @@ func (s *skeleton) sync(head *types.Header) (*types.Header, error) {
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// If the sync is already done, resume the backfiller. When the loop stops,
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// terminate the backfiller too.
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linked := len(s.progress.Subchains) == 1 &&
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rawdb.HasHeader(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
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rawdb.HasBody(s.db, s.progress.Subchains[0].Next, s.scratchHead) &&
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rawdb.HasReceipts(s.db, s.progress.Subchains[0].Next, s.scratchHead)
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if linked {
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@ -946,12 +947,12 @@ func (s *skeleton) processResponse(res *headerResponse) (linked bool, merged boo
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// In the case of full sync it would be enough to check for the body,
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// but even a full syncing node will generate a receipt once block
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// processing is done, so it's just one more "needless" check.
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var (
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hasBody = rawdb.HasBody(s.db, header.ParentHash, header.Number.Uint64()-1)
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hasReceipt = rawdb.HasReceipts(s.db, header.ParentHash, header.Number.Uint64()-1)
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)
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if hasBody && hasReceipt {
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linked = true
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//
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// The weird cascading checks are done to minimize the database reads.
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linked = rawdb.HasHeader(s.db, header.ParentHash, header.Number.Uint64()-1) &&
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rawdb.HasBody(s.db, header.ParentHash, header.Number.Uint64()-1) &&
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rawdb.HasReceipts(s.db, header.ParentHash, header.Number.Uint64()-1)
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if linked {
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break
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}
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}
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