Patch for concurrent iterator & others (onto v1.11.6) #386
@ -803,7 +803,7 @@ func TestSkeletonSyncRetrievals(t *testing.T) {
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}
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waitStart := time.Now()
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for waitTime := 20 * time.Millisecond; time.Since(waitStart) < time.Second; waitTime = waitTime * 2 {
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for waitTime := 20 * time.Millisecond; time.Since(waitStart) < 2*time.Second; waitTime = waitTime * 2 {
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time.Sleep(waitTime)
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// Check the post-init end state if it matches the required results
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json.Unmarshal(rawdb.ReadSkeletonSyncStatus(db), &progress)
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@ -855,7 +855,7 @@ func TestSkeletonSyncRetrievals(t *testing.T) {
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return nil
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}
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waitStart = time.Now()
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for waitTime := 20 * time.Millisecond; time.Since(waitStart) < time.Second; waitTime = waitTime * 2 {
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for waitTime := 20 * time.Millisecond; time.Since(waitStart) < 2*time.Second; waitTime = waitTime * 2 {
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time.Sleep(waitTime)
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// Check the post-init end state if it matches the required results
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json.Unmarshal(rawdb.ReadSkeletonSyncStatus(db), &progress)
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