Patch for concurrent iterator & others (onto v1.11.6) #386
@ -38,7 +38,7 @@ const (
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wsPingInterval = 30 * time.Second
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wsPingWriteTimeout = 5 * time.Second
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wsPongTimeout = 30 * time.Second
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wsMessageSizeLimit = 15 * 1024 * 1024
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wsMessageSizeLimit = 32 * 1024 * 1024
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)
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var wsBufferPool = new(sync.Pool)
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