les: add unknown peers to server pool instead of rejecting them
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1886d03faa
commit
f5348e17f8
@ -160,9 +160,6 @@ func NewProtocolManager(chainConfig *params.ChainConfig, lightSync bool, network
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if manager.serverPool != nil {
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if manager.serverPool != nil {
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addr := p.RemoteAddr().(*net.TCPAddr)
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addr := p.RemoteAddr().(*net.TCPAddr)
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entry = manager.serverPool.connect(peer, addr.IP, uint16(addr.Port))
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entry = manager.serverPool.connect(peer, addr.IP, uint16(addr.Port))
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if entry == nil {
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return fmt.Errorf("unwanted connection")
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}
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}
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}
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peer.poolEntry = entry
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peer.poolEntry = entry
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select {
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select {
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@ -160,10 +160,10 @@ func (pool *serverPool) connect(p *peer, ip net.IP, port uint16) *poolEntry {
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defer pool.lock.Unlock()
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defer pool.lock.Unlock()
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entry := pool.entries[p.ID()]
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entry := pool.entries[p.ID()]
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if entry == nil {
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if entry == nil {
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return nil
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entry = pool.findOrNewNode(p.ID(), ip, port)
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}
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}
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glog.V(logger.Debug).Infof("connecting to %v, state: %v", p.id, entry.state)
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glog.V(logger.Debug).Infof("connecting to %v, state: %v", p.id, entry.state)
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if entry.state != psDialed {
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if entry.state == psConnected || entry.state == psRegistered {
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return nil
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return nil
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}
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}
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pool.connWg.Add(1)
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pool.connWg.Add(1)
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@ -250,11 +250,17 @@ type poolStatAdjust struct {
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// adjustBlockDelay adjusts the block announce delay statistics of a node
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// adjustBlockDelay adjusts the block announce delay statistics of a node
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func (pool *serverPool) adjustBlockDelay(entry *poolEntry, time time.Duration) {
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func (pool *serverPool) adjustBlockDelay(entry *poolEntry, time time.Duration) {
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if entry == nil {
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return
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}
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pool.adjustStats <- poolStatAdjust{pseBlockDelay, entry, time}
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pool.adjustStats <- poolStatAdjust{pseBlockDelay, entry, time}
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}
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}
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// adjustResponseTime adjusts the request response time statistics of a node
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// adjustResponseTime adjusts the request response time statistics of a node
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func (pool *serverPool) adjustResponseTime(entry *poolEntry, time time.Duration, timeout bool) {
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func (pool *serverPool) adjustResponseTime(entry *poolEntry, time time.Duration, timeout bool) {
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if entry == nil {
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return
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}
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if timeout {
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if timeout {
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pool.adjustStats <- poolStatAdjust{pseResponseTimeout, entry, time}
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pool.adjustStats <- poolStatAdjust{pseResponseTimeout, entry, time}
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} else {
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} else {
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@ -375,39 +381,7 @@ func (pool *serverPool) eventLoop() {
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case node := <-pool.discNodes:
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case node := <-pool.discNodes:
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pool.lock.Lock()
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pool.lock.Lock()
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now := mclock.Now()
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entry := pool.findOrNewNode(discover.NodeID(node.ID), node.IP, node.TCP)
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id := discover.NodeID(node.ID)
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entry := pool.entries[id]
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if entry == nil {
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glog.V(logger.Debug).Infof("discovered %v", node.String())
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entry = &poolEntry{
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id: id,
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addr: make(map[string]*poolEntryAddress),
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addrSelect: *newWeightedRandomSelect(),
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shortRetry: shortRetryCnt,
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}
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pool.entries[id] = entry
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// initialize previously unknown peers with good statistics to give a chance to prove themselves
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entry.connectStats.add(1, initStatsWeight)
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entry.delayStats.add(0, initStatsWeight)
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entry.responseStats.add(0, initStatsWeight)
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entry.timeoutStats.add(0, initStatsWeight)
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}
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entry.lastDiscovered = now
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addr := &poolEntryAddress{
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ip: node.IP,
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port: node.TCP,
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}
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if a, ok := entry.addr[addr.strKey()]; ok {
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addr = a
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} else {
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entry.addr[addr.strKey()] = addr
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}
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addr.lastSeen = now
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entry.addrSelect.update(addr)
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if !entry.known {
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pool.newQueue.setLatest(entry)
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}
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pool.updateCheckDial(entry)
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pool.updateCheckDial(entry)
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pool.lock.Unlock()
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pool.lock.Unlock()
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@ -434,6 +408,42 @@ func (pool *serverPool) eventLoop() {
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}
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}
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}
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}
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func (pool *serverPool) findOrNewNode(id discover.NodeID, ip net.IP, port uint16) *poolEntry {
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now := mclock.Now()
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entry := pool.entries[id]
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if entry == nil {
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glog.V(logger.Debug).Infof("discovered %v", id.String())
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entry = &poolEntry{
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id: id,
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addr: make(map[string]*poolEntryAddress),
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addrSelect: *newWeightedRandomSelect(),
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shortRetry: shortRetryCnt,
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}
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pool.entries[id] = entry
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// initialize previously unknown peers with good statistics to give a chance to prove themselves
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entry.connectStats.add(1, initStatsWeight)
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entry.delayStats.add(0, initStatsWeight)
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entry.responseStats.add(0, initStatsWeight)
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entry.timeoutStats.add(0, initStatsWeight)
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}
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entry.lastDiscovered = now
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addr := &poolEntryAddress{
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ip: ip,
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port: port,
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}
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if a, ok := entry.addr[addr.strKey()]; ok {
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addr = a
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} else {
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entry.addr[addr.strKey()] = addr
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}
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addr.lastSeen = now
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entry.addrSelect.update(addr)
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if !entry.known {
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pool.newQueue.setLatest(entry)
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}
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return entry
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}
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// loadNodes loads known nodes and their statistics from the database
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// loadNodes loads known nodes and their statistics from the database
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func (pool *serverPool) loadNodes() {
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func (pool *serverPool) loadNodes() {
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enc, err := pool.db.Get(pool.dbKey)
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enc, err := pool.db.Get(pool.dbKey)
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