DRY DefaultAssetPath()
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				| @ -68,33 +68,6 @@ var ( | ||||
| 
 | ||||
| // flags specific to gui client
 | ||||
| var AssetPath string | ||||
| 
 | ||||
| //TODO: If we re-use the one defined in cmd.go the binary osx image crashes. If somebody finds out why we can dry this up.
 | ||||
| func defaultAssetPath() string { | ||||
| 	var assetPath string | ||||
| 	// If the current working directory is the go-ethereum dir
 | ||||
| 	// assume a debug build and use the source directory as
 | ||||
| 	// asset directory.
 | ||||
| 	pwd, _ := os.Getwd() | ||||
| 	if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") { | ||||
| 		assetPath = path.Join(pwd, "assets") | ||||
| 	} else { | ||||
| 		switch runtime.GOOS { | ||||
| 		case "darwin": | ||||
| 			// Get Binary Directory
 | ||||
| 			exedir, _ := osext.ExecutableFolder() | ||||
| 			assetPath = filepath.Join(exedir, "../Resources") | ||||
| 		case "linux": | ||||
| 			assetPath = "/usr/share/mist" | ||||
| 		case "windows": | ||||
| 			assetPath = "./assets" | ||||
| 		default: | ||||
| 			assetPath = "." | ||||
| 		} | ||||
| 	} | ||||
| 	return assetPath | ||||
| } | ||||
| 
 | ||||
| var defaultConfigFile = path.Join(ethutil.DefaultDataDir(), "conf.ini") | ||||
| 
 | ||||
| func Init() { | ||||
| @ -122,7 +95,7 @@ func Init() { | ||||
| 	flag.StringVar(&DebugFile, "debug", "", "debug file (no debugging if not set)") | ||||
| 	flag.IntVar(&LogLevel, "loglevel", int(logger.InfoLevel), "loglevel: 0-5: silent,error,warn,info,debug,debug detail)") | ||||
| 
 | ||||
| 	flag.StringVar(&AssetPath, "asset_path", defaultAssetPath(), "absolute path to GUI assets directory") | ||||
| 	flag.StringVar(&AssetPath, "asset_path", ethutil.DefaultAssetPath(), "absolute path to GUI assets directory") | ||||
| 
 | ||||
| 	// Network stuff
 | ||||
| 	var ( | ||||
|  | ||||
| @ -41,7 +41,6 @@ import ( | ||||
| 	rpcws "github.com/ethereum/go-ethereum/rpc/ws" | ||||
| 	"github.com/ethereum/go-ethereum/state" | ||||
| 	"github.com/ethereum/go-ethereum/xeth" | ||||
| 	"github.com/kardianos/osext" | ||||
| ) | ||||
| 
 | ||||
| var clilogger = logger.NewLogger("CLI") | ||||
| @ -132,31 +131,6 @@ func StartEthereum(ethereum *eth.Ethereum) { | ||||
| 	}) | ||||
| } | ||||
| 
 | ||||
| func DefaultAssetPath() string { | ||||
| 	var assetPath string | ||||
| 	// If the current working directory is the go-ethereum dir
 | ||||
| 	// assume a debug build and use the source directory as
 | ||||
| 	// asset directory.
 | ||||
| 	pwd, _ := os.Getwd() | ||||
| 	if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") { | ||||
| 		assetPath = path.Join(pwd, "assets") | ||||
| 	} else { | ||||
| 		switch runtime.GOOS { | ||||
| 		case "darwin": | ||||
| 			// Get Binary Directory
 | ||||
| 			exedir, _ := osext.ExecutableFolder() | ||||
| 			assetPath = filepath.Join(exedir, "../Resources") | ||||
| 		case "linux": | ||||
| 			assetPath = "/usr/share/mist" | ||||
| 		case "windows": | ||||
| 			assetPath = "./assets" | ||||
| 		default: | ||||
| 			assetPath = "." | ||||
| 		} | ||||
| 	} | ||||
| 	return assetPath | ||||
| } | ||||
| 
 | ||||
| func KeyTasks(keyManager *crypto.KeyManager, KeyRing string, GenAddr bool, SecretFile string, ExportDir string, NonInteractive bool) { | ||||
| 
 | ||||
| 	var err error | ||||
|  | ||||
| @ -2,6 +2,7 @@ package ethutil | ||||
| 
 | ||||
| import ( | ||||
| 	"fmt" | ||||
| 	"github.com/kardianos/osext" | ||||
| 	"math/big" | ||||
| 	"os/user" | ||||
| 	"path" | ||||
| @ -9,6 +10,31 @@ import ( | ||||
| 	"time" | ||||
| ) | ||||
| 
 | ||||
| func DefaultAssetPath() string { | ||||
| 	var assetPath string | ||||
| 	// If the current working directory is the go-ethereum dir
 | ||||
| 	// assume a debug build and use the source directory as
 | ||||
| 	// asset directory.
 | ||||
| 	pwd, _ := os.Getwd() | ||||
| 	if pwd == path.Join(os.Getenv("GOPATH"), "src", "github.com", "ethereum", "go-ethereum", "cmd", "mist") { | ||||
| 		assetPath = path.Join(pwd, "assets") | ||||
| 	} else { | ||||
| 		switch runtime.GOOS { | ||||
| 		case "darwin": | ||||
| 			// Get Binary Directory
 | ||||
| 			exedir, _ := osext.ExecutableFolder() | ||||
| 			assetPath = filepath.Join(exedir, "../Resources") | ||||
| 		case "linux": | ||||
| 			assetPath = "/usr/share/mist" | ||||
| 		case "windows": | ||||
| 			assetPath = "./assets" | ||||
| 		default: | ||||
| 			assetPath = "." | ||||
| 		} | ||||
| 	} | ||||
| 	return assetPath | ||||
| } | ||||
| 
 | ||||
| func DefaultDataDir() string { | ||||
| 	usr, _ := user.Current() | ||||
| 	if runtime.GOOS == "darwin" { | ||||
|  | ||||
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