p2p/discover: limit open files for node database
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				| @ -17,6 +17,7 @@ import ( | ||||
| 	"github.com/syndtr/goleveldb/leveldb" | ||||
| 	"github.com/syndtr/goleveldb/leveldb/errors" | ||||
| 	"github.com/syndtr/goleveldb/leveldb/iterator" | ||||
| 	"github.com/syndtr/goleveldb/leveldb/opt" | ||||
| 	"github.com/syndtr/goleveldb/leveldb/storage" | ||||
| 	"github.com/syndtr/goleveldb/leveldb/util" | ||||
| ) | ||||
| @ -72,8 +73,8 @@ func newMemoryNodeDB() (*nodeDB, error) { | ||||
| // newPersistentNodeDB creates/opens a leveldb backed persistent node database,
 | ||||
| // also flushing its contents in case of a version mismatch.
 | ||||
| func newPersistentNodeDB(path string, version int) (*nodeDB, error) { | ||||
| 	// Try to open the cache, recovering any corruption
 | ||||
| 	db, err := leveldb.OpenFile(path, nil) | ||||
| 	opts := &opt.Options{OpenFilesCacheCapacity: 5} | ||||
| 	db, err := leveldb.OpenFile(path, opts) | ||||
| 	if _, iscorrupted := err.(*errors.ErrCorrupted); iscorrupted { | ||||
| 		db, err = leveldb.RecoverFile(path, nil) | ||||
| 	} | ||||
|  | ||||
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