Trie's are no longer referenced directly but through State instead
This commit is contained in:
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d2bc57cd34
commit
bfed1c7cac
@ -126,54 +126,6 @@ func (block *Block) Transactions() []*Transaction {
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return block.transactions
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return block.transactions
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}
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}
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/*
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func (block *Block) GetContract(addr []byte) *Contract {
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data := block.state.Get(string(addr))
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if data == "" {
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return nil
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}
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value := ethutil.NewValueFromBytes([]byte(data))
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if value.Len() == 2 {
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return nil
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}
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contract := &Contract{}
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contract.RlpDecode([]byte(data))
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cachedState := block.contractStates[string(addr)]
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if cachedState != nil {
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contract.state = cachedState
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} else {
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block.contractStates[string(addr)] = contract.state
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}
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return contract
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}
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func (block *Block) UpdateContract(addr []byte, contract *Contract) {
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// Make sure the state is synced
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//contract.State().Sync()
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block.state.trie.Update(string(addr), string(contract.RlpEncode()))
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}
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func (block *Block) GetAddr(addr []byte) *Address {
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var address *Address
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data := block.state.trie.Get(string(addr))
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if data == "" {
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address = NewAddress(big.NewInt(0))
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} else {
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address = NewAddressFromData([]byte(data))
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}
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return address
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}
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func (block *Block) UpdateAddr(addr []byte, address *Address) {
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block.state.trie.Update(string(addr), string(address.RlpEncode()))
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}
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*/
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func (block *Block) PayFee(addr []byte, fee *big.Int) bool {
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func (block *Block) PayFee(addr []byte, fee *big.Int) bool {
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contract := block.state.GetContract(addr)
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contract := block.state.GetContract(addr)
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// If we can't pay the fee return
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// If we can't pay the fee return
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@ -210,23 +162,10 @@ func (block *Block) BlockInfo() BlockInfo {
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// Sync the block's state and contract respectively
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// Sync the block's state and contract respectively
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func (block *Block) Sync() {
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func (block *Block) Sync() {
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/*
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block.state.Sync()
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// Sync all contracts currently in cache
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for _, val := range block.contractStates {
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val.Sync()
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}
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*/
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// Sync the block state itself
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block.state.trie.Sync()
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}
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}
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func (block *Block) Undo() {
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func (block *Block) Undo() {
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/*
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// Sync all contracts currently in cache
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for _, val := range block.contractStates {
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val.Undo()
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}
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*/
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// Sync the block state itself
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// Sync the block state itself
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block.state.Reset()
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block.state.Reset()
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}
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}
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@ -234,7 +173,7 @@ func (block *Block) Undo() {
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func (block *Block) MakeContract(tx *Transaction) {
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func (block *Block) MakeContract(tx *Transaction) {
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contract := MakeContract(tx, block.state)
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contract := MakeContract(tx, block.state)
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if contract != nil {
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if contract != nil {
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block.contractStates[string(tx.Hash()[12:])] = contract.state
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block.state.states[string(tx.Hash()[12:])] = contract.state
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}
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}
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}
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}
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@ -8,18 +8,19 @@ import (
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type Contract struct {
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type Contract struct {
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Amount *big.Int
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Amount *big.Int
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Nonce uint64
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Nonce uint64
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state *ethutil.Trie
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//state *ethutil.Trie
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state *State
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}
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}
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func NewContract(Amount *big.Int, root []byte) *Contract {
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func NewContract(Amount *big.Int, root []byte) *Contract {
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contract := &Contract{Amount: Amount, Nonce: 0}
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contract := &Contract{Amount: Amount, Nonce: 0}
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contract.state = ethutil.NewTrie(ethutil.Config.Db, string(root))
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contract.state = NewState(ethutil.NewTrie(ethutil.Config.Db, string(root)))
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return contract
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return contract
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}
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}
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func (c *Contract) RlpEncode() []byte {
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func (c *Contract) RlpEncode() []byte {
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return ethutil.Encode([]interface{}{c.Amount, c.Nonce, c.state.Root})
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return ethutil.Encode([]interface{}{c.Amount, c.Nonce, c.state.trie.Root})
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}
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}
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func (c *Contract) RlpDecode(data []byte) {
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func (c *Contract) RlpDecode(data []byte) {
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@ -27,18 +28,18 @@ func (c *Contract) RlpDecode(data []byte) {
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c.Amount = decoder.Get(0).BigInt()
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c.Amount = decoder.Get(0).BigInt()
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c.Nonce = decoder.Get(1).Uint()
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c.Nonce = decoder.Get(1).Uint()
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c.state = ethutil.NewTrie(ethutil.Config.Db, decoder.Get(2).Interface())
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c.state = NewState(ethutil.NewTrie(ethutil.Config.Db, decoder.Get(2).Interface()))
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}
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}
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func (c *Contract) Addr(addr []byte) *ethutil.Value {
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func (c *Contract) Addr(addr []byte) *ethutil.Value {
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return ethutil.NewValueFromBytes([]byte(c.state.Get(string(addr))))
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return ethutil.NewValueFromBytes([]byte(c.state.trie.Get(string(addr))))
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}
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}
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func (c *Contract) SetAddr(addr []byte, value interface{}) {
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func (c *Contract) SetAddr(addr []byte, value interface{}) {
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c.state.Update(string(addr), string(ethutil.NewValue(value).Encode()))
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c.state.trie.Update(string(addr), string(ethutil.NewValue(value).Encode()))
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}
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}
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func (c *Contract) State() *ethutil.Trie {
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func (c *Contract) State() *State {
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return c.state
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return c.state
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}
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}
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@ -59,7 +60,7 @@ func MakeContract(tx *Transaction, state *State) *Contract {
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for i, val := range tx.Data {
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for i, val := range tx.Data {
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if len(val) > 0 {
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if len(val) > 0 {
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bytNum := ethutil.BigToBytes(big.NewInt(int64(i)), 256)
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bytNum := ethutil.BigToBytes(big.NewInt(int64(i)), 256)
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contract.state.Update(string(bytNum), string(ethutil.Encode(val)))
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contract.state.trie.Update(string(bytNum), string(ethutil.Encode(val)))
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}
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}
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}
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}
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state.trie.Update(string(addr), string(contract.RlpEncode()))
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state.trie.Update(string(addr), string(contract.RlpEncode()))
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@ -5,16 +5,46 @@ import (
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"math/big"
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"math/big"
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)
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)
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// States within the ethereum protocol are used to store anything
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// within the merkle trie. States take care of caching and storing
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// nested states. It's the general query interface to retrieve:
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// * Contracts
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// * Accounts
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type State struct {
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type State struct {
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// The trie for this structure
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trie *ethutil.Trie
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trie *ethutil.Trie
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// Nested states
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states map[string]*State
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}
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}
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// Create a new state from a given trie
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func NewState(trie *ethutil.Trie) *State {
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func NewState(trie *ethutil.Trie) *State {
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return &State{trie: trie}
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return &State{trie: trie, states: make(map[string]*State)}
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}
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}
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// Resets the trie and all siblings
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func (s *State) Reset() {
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func (s *State) Reset() {
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s.trie.Undo()
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s.trie.Undo()
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// Reset all nested states
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for _, state := range s.states {
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state.Reset()
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}
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}
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// Syncs the trie and all siblings
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func (s *State) Sync() {
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s.trie.Sync()
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// Sync all nested states
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for _, state := range s.states {
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state.Sync()
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}
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}
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// Purges the current trie.
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func (s *State) Purge() int {
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return s.trie.NewIterator().Purge()
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}
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}
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func (s *State) GetContract(addr []byte) *Contract {
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func (s *State) GetContract(addr []byte) *Contract {
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@ -23,9 +53,28 @@ func (s *State) GetContract(addr []byte) *Contract {
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return nil
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return nil
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}
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}
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// Whet get contract is called the retrieved value might
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// be an account. The StateManager uses this to check
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// to see if the address a tx was sent to is a contract
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// or an account
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value := ethutil.NewValueFromBytes([]byte(data))
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if value.Len() == 2 {
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return nil
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}
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// build contract
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contract := &Contract{}
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contract := &Contract{}
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contract.RlpDecode([]byte(data))
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contract.RlpDecode([]byte(data))
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// Check if there's a cached state for this contract
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cachedState := s.states[string(addr)]
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if cachedState != nil {
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contract.state = cachedState
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} else {
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// If it isn't cached, cache the state
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s.states[string(addr)] = contract.state
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}
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return contract
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return contract
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}
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}
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@ -330,7 +330,7 @@ out:
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// Load the value in storage and push it on the stack
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// Load the value in storage and push it on the stack
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x := vm.stack.Pop()
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x := vm.stack.Pop()
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// decode the object as a big integer
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// decode the object as a big integer
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decoder := ethutil.NewValueFromBytes([]byte(contract.State().Get(x.String())))
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decoder := contract.Addr(x.Bytes())
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if !decoder.IsNil() {
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if !decoder.IsNil() {
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vm.stack.Push(decoder.BigInt())
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vm.stack.Push(decoder.BigInt())
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} else {
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} else {
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@ -375,7 +375,7 @@ out:
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case oSUICIDE:
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case oSUICIDE:
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recAddr := vm.stack.Pop().Bytes()
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recAddr := vm.stack.Pop().Bytes()
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// Purge all memory
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// Purge all memory
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deletedMemory := contract.state.NewIterator().Purge()
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deletedMemory := contract.state.Purge()
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// Add refunds to the pop'ed address
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// Add refunds to the pop'ed address
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refund := new(big.Int).Mul(StoreFee, big.NewInt(int64(deletedMemory)))
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refund := new(big.Int).Mul(StoreFee, big.NewInt(int64(deletedMemory)))
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account := state.GetAccount(recAddr)
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account := state.GetAccount(recAddr)
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