core: replaced BlockCache with lru.Cache
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				@ -110,8 +110,8 @@ type ChainManager struct {
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	txState    *state.ManagedState
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	cache         *lru.Cache // cache is the LRU caching
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	futureBlocks  *BlockCache // future blocks are blocks added for later processing
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	pendingBlocks *BlockCache // pending blocks contain blocks not yet written to the db
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	futureBlocks  *lru.Cache // future blocks are blocks added for later processing
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	pendingBlocks *lru.Cache // pending blocks contain blocks not yet written to the db
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	quit chan struct{}
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	// procInterrupt must be atomically called
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@ -158,7 +158,7 @@ func NewChainManager(genesis *types.Block, blockDb, stateDb common.Database, pow
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	// Take ownership of this particular state
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	bc.txState = state.ManageState(bc.State().Copy())
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	bc.futureBlocks = NewBlockCache(maxFutureBlocks)
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	bc.futureBlocks, _ = lru.New(maxFutureBlocks)
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	bc.makeCache()
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	go bc.update()
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@ -390,7 +390,7 @@ func (bc *ChainManager) HasBlock(hash common.Hash) bool {
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	}
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	if bc.pendingBlocks != nil {
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		if block := bc.pendingBlocks.Get(hash); block != nil {
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		if _, exist := bc.pendingBlocks.Get(hash); exist {
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			return true
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		}
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	}
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@ -426,8 +426,8 @@ func (self *ChainManager) GetBlock(hash common.Hash) *types.Block {
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	}
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	if self.pendingBlocks != nil {
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		if block := self.pendingBlocks.Get(hash); block != nil {
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			return block
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		if block, _ := self.pendingBlocks.Get(hash); block != nil {
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			return block.(*types.Block)
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		}
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	}
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@ -510,10 +510,11 @@ type queueEvent struct {
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}
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func (self *ChainManager) procFutureBlocks() {
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	var blocks []*types.Block
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	self.futureBlocks.Each(func(i int, block *types.Block) {
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		blocks = append(blocks, block)
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	})
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	blocks := make([]*types.Block, self.futureBlocks.Len())
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	for i, hash := range self.futureBlocks.Keys() {
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		block, _ := self.futureBlocks.Get(hash)
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		blocks[i] = block.(*types.Block)
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	}
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	if len(blocks) > 0 {
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		types.BlockBy(types.Number).Sort(blocks)
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		self.InsertChain(blocks)
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@ -521,13 +522,16 @@ func (self *ChainManager) procFutureBlocks() {
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}
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func (self *ChainManager) enqueueForWrite(block *types.Block) {
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	self.pendingBlocks.Push(block)
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	self.pendingBlocks.Add(block.Hash(), block)
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}
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func (self *ChainManager) flushQueuedBlocks() {
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	db, batchWrite := self.blockDb.(*ethdb.LDBDatabase)
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	batch := new(leveldb.Batch)
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	self.pendingBlocks.Each(func(i int, block *types.Block) {
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	for _, key := range self.pendingBlocks.Keys() {
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		b, _ := self.pendingBlocks.Get(key)
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		block := b.(*types.Block)
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		enc, _ := rlp.EncodeToBytes((*types.StorageBlock)(block))
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		key := append(blockHashPre, block.Hash().Bytes()...)
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		if batchWrite {
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@ -535,7 +539,8 @@ func (self *ChainManager) flushQueuedBlocks() {
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		} else {
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			self.blockDb.Put(key, enc)
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		}
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	})
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	}
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	if batchWrite {
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		db.LDB().Write(batch, nil)
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	}
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@ -588,7 +593,7 @@ func (self *ChainManager) WriteBlock(block *types.Block) (status writeStatus, er
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	self.enqueueForWrite(block)
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	self.mu.Unlock()
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	// Delete from future blocks
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	self.futureBlocks.Delete(block.Hash())
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	self.futureBlocks.Remove(block.Hash())
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	return
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}
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@ -602,7 +607,7 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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	self.chainmu.Lock()
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	defer self.chainmu.Unlock()
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	self.pendingBlocks = NewBlockCache(len(chain))
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	self.pendingBlocks, _ = lru.New(len(chain))
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	// A queued approach to delivering events. This is generally
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	// faster than direct delivery and requires much less mutex
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@ -669,13 +674,13 @@ func (self *ChainManager) InsertChain(chain types.Blocks) (int, error) {
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					return i, fmt.Errorf("%v: BlockFutureErr, %v > %v", BlockFutureErr, block.Time(), max)
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				}
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				self.futureBlocks.Push(block)
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				self.futureBlocks.Add(block.Hash(), block)
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				stats.queued++
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				continue
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			}
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			if IsParentErr(err) && self.futureBlocks.Has(block.ParentHash()) {
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				self.futureBlocks.Push(block)
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			if IsParentErr(err) && self.futureBlocks.Contains(block.ParentHash()) {
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				self.futureBlocks.Add(block.Hash(), block)
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				stats.queued++
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				continue
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			}
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@ -393,7 +393,7 @@ func chm(genesis *types.Block, db common.Database) *ChainManager {
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	var eventMux event.TypeMux
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	bc := &ChainManager{blockDb: db, stateDb: db, genesisBlock: genesis, eventMux: &eventMux, pow: FakePow{}}
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	bc.cache, _ = lru.New(100)
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	bc.futureBlocks = NewBlockCache(100)
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	bc.futureBlocks, _ = lru.New(100)
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	bc.processor = bproc{}
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	bc.ResetWithGenesisBlock(genesis)
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	bc.txState = state.ManageState(bc.State())
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