WIP state object
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				| @ -5,6 +5,15 @@ import ( | ||||
| 	"reflect" | ||||
| ) | ||||
| 
 | ||||
| // TODO
 | ||||
| // A StateObject is an object that has a state root
 | ||||
| // This is goig to be the object for the second level caching (the caching of object which have a state such as contracts)
 | ||||
| type StateObject interface { | ||||
| 	State() *Trie | ||||
| 	Sync() | ||||
| 	Undo() | ||||
| } | ||||
| 
 | ||||
| type Node struct { | ||||
| 	Key   []byte | ||||
| 	Value *Value | ||||
|  | ||||
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