207 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
			
		
		
	
	
			207 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			Go
		
	
	
	
		
			Vendored
		
	
	
	
// Copyright 2016 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package bidi
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import "unicode/utf8"
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// Properties provides access to BiDi properties of runes.
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type Properties struct {
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	entry uint8
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	last  uint8
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}
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var trie = newBidiTrie(0)
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// TODO: using this for bidirule reduces the running time by about 5%. Consider
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// if this is worth exposing or if we can find a way to speed up the Class
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// method.
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//
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// // CompactClass is like Class, but maps all of the BiDi control classes
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// // (LRO, RLO, LRE, RLE, PDF, LRI, RLI, FSI, PDI) to the class Control.
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// func (p Properties) CompactClass() Class {
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// 	return Class(p.entry & 0x0F)
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// }
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// Class returns the Bidi class for p.
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func (p Properties) Class() Class {
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	c := Class(p.entry & 0x0F)
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	if c == Control {
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		c = controlByteToClass[p.last&0xF]
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	}
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	return c
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}
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// IsBracket reports whether the rune is a bracket.
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func (p Properties) IsBracket() bool { return p.entry&0xF0 != 0 }
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// IsOpeningBracket reports whether the rune is an opening bracket.
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// IsBracket must return true.
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func (p Properties) IsOpeningBracket() bool { return p.entry&openMask != 0 }
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// TODO: find a better API and expose.
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func (p Properties) reverseBracket(r rune) rune {
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	return xorMasks[p.entry>>xorMaskShift] ^ r
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}
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var controlByteToClass = [16]Class{
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	0xD: LRO, // U+202D LeftToRightOverride,
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	0xE: RLO, // U+202E RightToLeftOverride,
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	0xA: LRE, // U+202A LeftToRightEmbedding,
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	0xB: RLE, // U+202B RightToLeftEmbedding,
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	0xC: PDF, // U+202C PopDirectionalFormat,
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	0x6: LRI, // U+2066 LeftToRightIsolate,
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	0x7: RLI, // U+2067 RightToLeftIsolate,
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	0x8: FSI, // U+2068 FirstStrongIsolate,
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	0x9: PDI, // U+2069 PopDirectionalIsolate,
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}
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// LookupRune returns properties for r.
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func LookupRune(r rune) (p Properties, size int) {
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	var buf [4]byte
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	n := utf8.EncodeRune(buf[:], r)
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	return Lookup(buf[:n])
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}
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// TODO: these lookup methods are based on the generated trie code. The returned
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// sizes have slightly different semantics from the generated code, in that it
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// always returns size==1 for an illegal UTF-8 byte (instead of the length
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// of the maximum invalid subsequence). Most Transformers, like unicode/norm,
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// leave invalid UTF-8 untouched, in which case it has performance benefits to
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// do so (without changing the semantics). Bidi requires the semantics used here
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// for the bidirule implementation to be compatible with the Go semantics.
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//  They ultimately should perhaps be adopted by all trie implementations, for
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// convenience sake.
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// This unrolled code also boosts performance of the secure/bidirule package by
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// about 30%.
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// So, to remove this code:
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//   - add option to trie generator to define return type.
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//   - always return 1 byte size for ill-formed UTF-8 runes.
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// Lookup returns properties for the first rune in s and the width in bytes of
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// its encoding. The size will be 0 if s does not hold enough bytes to complete
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// the encoding.
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func Lookup(s []byte) (p Properties, sz int) {
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	c0 := s[0]
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	switch {
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	case c0 < 0x80: // is ASCII
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		return Properties{entry: bidiValues[c0]}, 1
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	case c0 < 0xC2:
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		return Properties{}, 1
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	case c0 < 0xE0: // 2-byte UTF-8
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		if len(s) < 2 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
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	case c0 < 0xF0: // 3-byte UTF-8
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		if len(s) < 3 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		o := uint32(i)<<6 + uint32(c1)
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		i = bidiIndex[o]
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		c2 := s[2]
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		if c2 < 0x80 || 0xC0 <= c2 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
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	case c0 < 0xF8: // 4-byte UTF-8
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		if len(s) < 4 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		o := uint32(i)<<6 + uint32(c1)
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		i = bidiIndex[o]
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		c2 := s[2]
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		if c2 < 0x80 || 0xC0 <= c2 {
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			return Properties{}, 1
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		}
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		o = uint32(i)<<6 + uint32(c2)
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		i = bidiIndex[o]
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		c3 := s[3]
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		if c3 < 0x80 || 0xC0 <= c3 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
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	}
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	// Illegal rune
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	return Properties{}, 1
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}
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// LookupString returns properties for the first rune in s and the width in
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// bytes of its encoding. The size will be 0 if s does not hold enough bytes to
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// complete the encoding.
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func LookupString(s string) (p Properties, sz int) {
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	c0 := s[0]
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	switch {
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	case c0 < 0x80: // is ASCII
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		return Properties{entry: bidiValues[c0]}, 1
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	case c0 < 0xC2:
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		return Properties{}, 1
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	case c0 < 0xE0: // 2-byte UTF-8
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		if len(s) < 2 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c1)}, 2
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	case c0 < 0xF0: // 3-byte UTF-8
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		if len(s) < 3 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		o := uint32(i)<<6 + uint32(c1)
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		i = bidiIndex[o]
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		c2 := s[2]
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		if c2 < 0x80 || 0xC0 <= c2 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c2), last: c2}, 3
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	case c0 < 0xF8: // 4-byte UTF-8
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		if len(s) < 4 {
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			return Properties{}, 0
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		}
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		i := bidiIndex[c0]
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		c1 := s[1]
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		if c1 < 0x80 || 0xC0 <= c1 {
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			return Properties{}, 1
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		}
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		o := uint32(i)<<6 + uint32(c1)
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		i = bidiIndex[o]
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		c2 := s[2]
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		if c2 < 0x80 || 0xC0 <= c2 {
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			return Properties{}, 1
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		}
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		o = uint32(i)<<6 + uint32(c2)
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		i = bidiIndex[o]
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		c3 := s[3]
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		if c3 < 0x80 || 0xC0 <= c3 {
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			return Properties{}, 1
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		}
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		return Properties{entry: trie.lookupValue(uint32(i), c3)}, 4
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	}
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	// Illegal rune
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	return Properties{}, 1
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}
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