* Dropped unused codekit config * Integrated dynamic and static bindata for public * Ignore public bindata * Add a general generate make task * Integrated flexible public assets into web command * Updated vendoring, added all missiong govendor deps * Made the linter happy with the bindata and dynamic code * Moved public bindata definition to modules directory * Ignoring the new bindata path now * Updated to the new public modules import path * Updated public bindata command and drop the new prefix
		
			
				
	
	
		
			57 lines
		
	
	
		
			877 B
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			57 lines
		
	
	
		
			877 B
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2013, Google Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package sync2
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import (
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	"sync"
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)
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// Cond is an alternate implementation of sync.Cond
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type Cond struct {
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	L       sync.Locker
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	sema    chan struct{}
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	waiters AtomicInt64
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}
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func NewCond(l sync.Locker) *Cond {
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	return &Cond{L: l, sema: make(chan struct{})}
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}
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func (c *Cond) Wait() {
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	c.waiters.Add(1)
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	c.L.Unlock()
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	<-c.sema
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	c.L.Lock()
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}
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func (c *Cond) Signal() {
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	for {
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		w := c.waiters.Get()
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		if w == 0 {
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			return
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		}
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		if c.waiters.CompareAndSwap(w, w-1) {
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			break
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		}
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	}
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	c.sema <- struct{}{}
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}
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func (c *Cond) Broadcast() {
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	var w int64
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	for {
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		w = c.waiters.Get()
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		if w == 0 {
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			return
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		}
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		if c.waiters.CompareAndSwap(w, 0) {
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			break
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		}
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	}
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	for i := int64(0); i < w; i++ {
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		c.sema <- struct{}{}
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	}
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}
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