Add test data & fixes #1
@ -17,10 +17,12 @@ import (
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const LatestBlock uint = 3
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const LatestBlock uint = 3
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var blocks []*types.Block
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// LoadBlocks loads fixture blocks up to and including the passed height or the highest available block
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// LoadBlocks loads fixture blocks up to and including the passed height or the highest available block
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func LoadBlocks(upto uint) []*types.Block {
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func GetBlocks() []*types.Block {
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if upto > LatestBlock {
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if blocks != nil {
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upto = LatestBlock
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return blocks
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}
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}
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db := rawdb.NewMemoryDatabase()
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db := rawdb.NewMemoryDatabase()
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genesisBlock := core.DefaultGenesisBlock().MustCommit(db)
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genesisBlock := core.DefaultGenesisBlock().MustCommit(db)
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@ -36,11 +38,11 @@ func LoadBlocks(upto uint) []*types.Block {
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panic("mainnet genesis blocks do not match")
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panic("mainnet genesis blocks do not match")
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}
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}
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blocks := make([]*types.Block, upto+1)
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blocks := make([]*types.Block, LatestBlock+1)
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blocks[0] = new(types.Block)
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blocks[0] = new(types.Block)
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rlp.DecodeBytes(block0RLP, blocks[0])
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rlp.DecodeBytes(block0RLP, blocks[0])
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for i := uint(1); i <= upto; i++ {
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for i := uint(1); i <= LatestBlock; i++ {
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blockRLP, err := loadBlockRLP(fmt.Sprintf("./block%d_rlp", i))
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blockRLP, err := loadBlockRLP(fmt.Sprintf("./block%d_rlp", i))
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if err != nil {
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if err != nil {
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panic(err)
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panic(err)
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