* first commit * gaia cleanup * ... * staking multihooks * missing module function return args * bank module name constant * working, module interface for x/ * got this thing compiling * make test compiles and passes * remove expanded simulation invariants * genesis issue * continued * continued * register crisis routes thought mm * begin blocker to mm * end blocker to mm * empty routes not initialized * move gaia initChainer sanity check to baseapp * remove codecs from module manager * reorging genesis stuff * module manager passed by reference/bugfixes from working last commit int int * move invariant checks from gaia to crisis * typo * basic refactors cmd/gaia/init * working * MultiStakingHooks from types to x/staking/types int * default module manager order of operations from input modules * working * typo * add AppModuleBasic * moduleBasicManager / non-test code compiles * working attempting to get tests passing * make test passes * sim random genesis fix * export bug * ... * genutil module * genutil working * refactored - happy with non-testing code in cmd/ * ... * lint fixes * comment improvement * cli test fix * compile housing * working through compile errors * working gettin' compilin' * non-test code compiles * move testnet to its own module * reworking tests int * bez staging PR 1 comments * concise module function-of names * moved all tests from genesis_test.go to other genutil tests * genaccounts package, add genutil and genaccounts to app.go * docs for genutil genaccounts * genaccounts iterate fn * non-test code with genaccounts/ now compiles * working test compiling * debugging tests * resolved all make test compile errors * test debuggin * resolved all unit tests, introduced param module * cli-test compile fixes * staking initialization bug * code comment improvements, changelog entries * BasicGaiaApp -> ModuleBasics * highlevel explanation in types/module.go * @alexanderbez comment revisions * @fedekunze PR comments * @alexanderbez PR comments (x2) * @cwgoes comments (minor updates) * @fedekunze suggestions * panic on init with multiple validator updates from different modules * initchain panic makes validate genesis fail int * AppModuleGenesis seperation int * test * remove init panic logic in validate genesis replaced with TODO * set maxprocs to match system's GOMAXPROCS * Update circleci * Cap maxprocs in CI to 4 * @alexanderbez recent comments addressed * less blocks in twouble sims int * runsim error output flag * -e on import_export as well * error out int * Try to fix failures * runsim
70 lines
1.8 KiB
Go
70 lines
1.8 KiB
Go
package simulation
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import (
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"errors"
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"math/big"
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"math/rand"
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"github.com/cosmos/cosmos-sdk/baseapp"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/x/auth"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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)
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// SimulateDeductFee
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func SimulateDeductFee(m auth.AccountKeeper, f auth.FeeCollectionKeeper) simulation.Operation {
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return func(r *rand.Rand, app *baseapp.BaseApp, ctx sdk.Context,
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accs []simulation.Account) (
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opMsg simulation.OperationMsg, fOps []simulation.FutureOperation, err error) {
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account := simulation.RandomAcc(r, accs)
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stored := m.GetAccount(ctx, account.Address)
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initCoins := stored.GetCoins()
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opMsg = simulation.NewOperationMsgBasic(auth.ModuleName, "deduct_fee", "", false, nil)
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if len(initCoins) == 0 {
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return opMsg, nil, nil
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}
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denomIndex := r.Intn(len(initCoins))
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randCoin := initCoins[denomIndex]
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amt, err := randPositiveInt(r, randCoin.Amount)
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if err != nil {
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return opMsg, nil, nil
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}
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// Create a random fee and verify the fees are within the account's spendable
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// balance.
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fees := sdk.Coins{sdk.NewCoin(randCoin.Denom, amt)}
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spendableCoins := stored.SpendableCoins(ctx.BlockHeader().Time)
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if _, hasNeg := spendableCoins.SafeSub(fees); hasNeg {
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return opMsg, nil, nil
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}
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// get the new account balance
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newCoins, hasNeg := initCoins.SafeSub(fees)
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if hasNeg {
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return opMsg, nil, nil
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}
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if err := stored.SetCoins(newCoins); err != nil {
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panic(err)
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}
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m.SetAccount(ctx, stored)
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f.AddCollectedFees(ctx, fees)
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opMsg.OK = true
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return opMsg, nil, nil
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}
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}
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func randPositiveInt(r *rand.Rand, max sdk.Int) (sdk.Int, error) {
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if !max.GT(sdk.OneInt()) {
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return sdk.Int{}, errors.New("max too small")
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}
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max = max.Sub(sdk.OneInt())
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return sdk.NewIntFromBigInt(new(big.Int).Rand(r, max.BigInt())).Add(sdk.OneInt()), nil
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}
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