* update operations to use baseapp * updates and cleanup operations * update operations * restructure sim ops params * rename sim /operations/msg.go to /operations.go * move GenTx to a helper pkg to avoid circle deps * rm msg.ValidateBasic * changelog * random fees; delete auth's DeductFees sim operation * add chain-id for sig verification * Update x/simulation/account.go Co-Authored-By: colin axner <colinaxner@berkeley.edu> * fix bank, gov and distr errors * fix staking and slashing errors; increase prob for send enabled * increase gas x10 * make format * fix some distr and staking edge cases * fix all edge cases * golang ci * rename acc vars; default no fees to 0stake * cleanup; check for exchange rate and skip invalid ops * fixes * check for max entries * add pubkey to genaccounts * fix gov bug * update staking sim ops * fix small redelegation error * fix small self delegation on unjail * rm inf loop on random val/accs * copy array * add ok boolean to RandomValidator return values * format * Update x/bank/simulation/operations.go Co-Authored-By: colin axner <colinaxner@berkeley.edu> * Update simapp/helpers/test_helpers.go Co-Authored-By: colin axner <colinaxner@berkeley.edu> * address @colin-axner comments * add genaccount pubkey validation * fix test * update operations and move RandomFees to x/simulation * update gov ops * address @alexanderbez comments * avoid modifications to config * reorder params * changelog * Update x/distribution/simulation/genesis.go Co-Authored-By: Alexander Bezobchuk <alexanderbez@users.noreply.github.com> * remove named return values * ensure all operations are simulated * golangci * add nolint * disable whitespace and funlen linter * disable godox * add TODO on unjail * update ops weights * remove dup * update godoc * x/slashing/simulation/operations.go linting * x/staking/simulation/operations.go linting * update operations format * x/bank/simulation/operations.go linting * x/distribution/simulation/operations.go linting * x/staking/simulation/operations.go linting * start changes: make bank simulate send multiple coins, code cleanup * fix nondeterminism bug * fix txsiglimit err * fix multisend bug * simplify simulation, cleanup opt privkey args * make slashing test invalid unjail msgs * Update simapp/state.go * golangCI changes
133 lines
4.4 KiB
Go
133 lines
4.4 KiB
Go
package simulation
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// DONTCOVER
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import (
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"fmt"
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"math/rand"
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"github.com/cosmos/cosmos-sdk/codec"
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sdk "github.com/cosmos/cosmos-sdk/types"
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"github.com/cosmos/cosmos-sdk/types/module"
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"github.com/cosmos/cosmos-sdk/x/auth/exported"
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"github.com/cosmos/cosmos-sdk/x/auth/types"
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vestingtypes "github.com/cosmos/cosmos-sdk/x/auth/vesting/types"
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"github.com/cosmos/cosmos-sdk/x/simulation"
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)
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// Simulation parameter constants
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const (
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MaxMemoChars = "max_memo_characters"
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TxSigLimit = "tx_sig_limit"
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TxSizeCostPerByte = "tx_size_cost_per_byte"
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SigVerifyCostED25519 = "sig_verify_cost_ed25519"
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SigVerifyCostSECP256K1 = "sig_verify_cost_secp256k1"
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)
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// GenMaxMemoChars randomized MaxMemoChars
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func GenMaxMemoChars(r *rand.Rand) uint64 {
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return uint64(simulation.RandIntBetween(r, 100, 200))
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}
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// GenTxSigLimit randomized TxSigLimit
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// make sure that sigLimit is always high
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// so that arbitrarily simulated messages from other
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// modules can still create valid transactions
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func GenTxSigLimit(r *rand.Rand) uint64 {
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return uint64(r.Intn(7) + 5)
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}
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// GenTxSizeCostPerByte randomized TxSizeCostPerByte
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func GenTxSizeCostPerByte(r *rand.Rand) uint64 {
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return uint64(simulation.RandIntBetween(r, 5, 15))
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}
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// GenSigVerifyCostED25519 randomized SigVerifyCostED25519
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func GenSigVerifyCostED25519(r *rand.Rand) uint64 {
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return uint64(simulation.RandIntBetween(r, 500, 1000))
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}
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// GenSigVerifyCostSECP256K1 randomized SigVerifyCostSECP256K1
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func GenSigVerifyCostSECP256K1(r *rand.Rand) uint64 {
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return uint64(simulation.RandIntBetween(r, 500, 1000))
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}
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// RandomizedGenState generates a random GenesisState for auth
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func RandomizedGenState(simState *module.SimulationState) {
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var maxMemoChars uint64
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simState.AppParams.GetOrGenerate(
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simState.Cdc, MaxMemoChars, &maxMemoChars, simState.Rand,
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func(r *rand.Rand) { maxMemoChars = GenMaxMemoChars(r) },
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)
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var txSigLimit uint64
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simState.AppParams.GetOrGenerate(
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simState.Cdc, TxSigLimit, &txSigLimit, simState.Rand,
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func(r *rand.Rand) { txSigLimit = GenTxSigLimit(r) },
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)
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var txSizeCostPerByte uint64
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simState.AppParams.GetOrGenerate(
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simState.Cdc, TxSizeCostPerByte, &txSizeCostPerByte, simState.Rand,
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func(r *rand.Rand) { txSizeCostPerByte = GenTxSizeCostPerByte(r) },
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)
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var sigVerifyCostED25519 uint64
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simState.AppParams.GetOrGenerate(
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simState.Cdc, SigVerifyCostED25519, &sigVerifyCostED25519, simState.Rand,
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func(r *rand.Rand) { sigVerifyCostED25519 = GenSigVerifyCostED25519(r) },
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)
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var sigVerifyCostSECP256K1 uint64
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simState.AppParams.GetOrGenerate(
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simState.Cdc, SigVerifyCostSECP256K1, &sigVerifyCostSECP256K1, simState.Rand,
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func(r *rand.Rand) { sigVerifyCostED25519 = GenSigVerifyCostSECP256K1(r) },
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)
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params := types.NewParams(maxMemoChars, txSigLimit, txSizeCostPerByte,
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sigVerifyCostED25519, sigVerifyCostSECP256K1)
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genesisAccs := RandomGenesisAccounts(simState)
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authGenesis := types.NewGenesisState(params, genesisAccs)
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fmt.Printf("Selected randomly generated auth parameters:\n%s\n", codec.MustMarshalJSONIndent(simState.Cdc, authGenesis.Params))
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simState.GenState[types.ModuleName] = simState.Cdc.MustMarshalJSON(authGenesis)
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}
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// RandomGenesisAccounts returns randomly generated genesis accounts
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func RandomGenesisAccounts(simState *module.SimulationState) (genesisAccs exported.GenesisAccounts) {
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for i, acc := range simState.Accounts {
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coins := sdk.Coins{sdk.NewCoin(sdk.DefaultBondDenom, sdk.NewInt(simState.InitialStake))}
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bacc := types.NewBaseAccountWithAddress(acc.Address)
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if err := bacc.SetCoins(coins); err != nil {
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panic(err)
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}
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var gacc exported.GenesisAccount = &bacc
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// Only consider making a vesting account once the initial bonded validator
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// set is exhausted due to needing to track DelegatedVesting.
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if int64(i) > simState.NumBonded && simState.Rand.Intn(100) < 50 {
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var endTime int64
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startTime := simState.GenTimestamp.Unix()
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// Allow for some vesting accounts to vest very quickly while others very slowly.
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if simState.Rand.Intn(100) < 50 {
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endTime = int64(simulation.RandIntBetween(simState.Rand, int(startTime)+1, int(startTime+(60*60*24*30))))
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} else {
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endTime = int64(simulation.RandIntBetween(simState.Rand, int(startTime)+1, int(startTime+(60*60*12))))
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}
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if simState.Rand.Intn(100) < 50 {
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gacc = vestingtypes.NewContinuousVestingAccount(&bacc, startTime, endTime)
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} else {
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gacc = vestingtypes.NewDelayedVestingAccount(&bacc, endTime)
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}
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}
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genesisAccs = append(genesisAccs, gacc)
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}
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return genesisAccs
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}
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