package types import ( "encoding/json" "errors" "fmt" "regexp" "sort" "strings" "unicode" "cosmossdk.io/math" ) //----------------------------------------------------------------------------- // Coin // NewCoin returns a new coin with a denomination and amount. It will panic if // the amount is negative or if the denomination is invalid. func NewCoin(denom string, amount math.Int) Coin { coin := Coin{ Denom: denom, Amount: amount, } if err := coin.Validate(); err != nil { panic(err) } return coin } // NewInt64Coin returns a new coin with a denomination and amount. It will panic // if the amount is negative. func NewInt64Coin(denom string, amount int64) Coin { return NewCoin(denom, math.NewInt(amount)) } // String provides a human-readable representation of a coin func (coin Coin) String() string { return fmt.Sprintf("%v%s", coin.Amount, coin.Denom) } // Validate returns an error if the Coin has a negative amount or if // the denom is invalid. func (coin Coin) Validate() error { if err := ValidateDenom(coin.Denom); err != nil { return err } if coin.Amount.IsNil() { return errors.New("amount is nil") } if coin.Amount.IsNegative() { return fmt.Errorf("negative coin amount: %v", coin.Amount) } return nil } // IsValid returns true if the Coin has a non-negative amount and the denom is valid. func (coin Coin) IsValid() bool { return coin.Validate() == nil } // IsZero returns if this represents no money func (coin Coin) IsZero() bool { return coin.Amount.IsZero() } // IsGT returns true if they are the same type and the receiver is // a greater value func (coin Coin) IsGT(other Coin) bool { if coin.Denom != other.Denom { panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom)) } return coin.Amount.GT(other.Amount) } // IsGTE returns true if they are the same type and the receiver is // an equal or greater value func (coin Coin) IsGTE(other Coin) bool { if coin.Denom != other.Denom { panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom)) } return !coin.Amount.LT(other.Amount) } // IsLT returns true if they are the same type and the receiver is // a smaller value func (coin Coin) IsLT(other Coin) bool { if coin.Denom != other.Denom { panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom)) } return coin.Amount.LT(other.Amount) } // IsLTE returns true if they are the same type and the receiver is // an equal or smaller value func (coin Coin) IsLTE(other Coin) bool { if coin.Denom != other.Denom { panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, other.Denom)) } return !coin.Amount.GT(other.Amount) } // IsEqual returns true if the two sets of Coins have the same value // Deprecated: Use Coin.Equal instead. func (coin Coin) IsEqual(other Coin) bool { return coin.Equal(other) } // Add adds amounts of two coins with same denom. If the coins differ in denom then // it panics. func (coin Coin) Add(coinB Coin) Coin { if coin.Denom != coinB.Denom { panic(fmt.Sprintf("invalid coin denominations; %s, %s", coin.Denom, coinB.Denom)) } return Coin{coin.Denom, coin.Amount.Add(coinB.Amount)} } // AddAmount adds an amount to the Coin. func (coin Coin) AddAmount(amount math.Int) Coin { return Coin{coin.Denom, coin.Amount.Add(amount)} } // Sub subtracts amounts of two coins with same denom and panics on error. func (coin Coin) Sub(coinB Coin) Coin { res, err := coin.SafeSub(coinB) if err != nil { panic(err) } return res } // SafeSub safely subtracts the amounts of two coins. It returns an error if the coins differ // in denom or subtraction results in negative coin denom. func (coin Coin) SafeSub(coinB Coin) (Coin, error) { if coin.Denom != coinB.Denom { return Coin{}, fmt.Errorf("invalid coin denoms: %s, %s", coin.Denom, coinB.Denom) } res := Coin{coin.Denom, coin.Amount.Sub(coinB.Amount)} if res.IsNegative() { return Coin{}, fmt.Errorf("negative coin amount: %s", res) } return res, nil } // SubAmount subtracts an amount from the Coin. func (coin Coin) SubAmount(amount math.Int) Coin { res := Coin{coin.Denom, coin.Amount.Sub(amount)} if res.IsNegative() { panic("negative coin amount") } return res } // IsPositive returns true if coin amount is positive. // // TODO: Remove once unsigned integers are used. func (coin Coin) IsPositive() bool { return coin.Amount.Sign() == 1 } // IsNegative returns true if the coin amount is negative and false otherwise. // // TODO: Remove once unsigned integers are used. func (coin Coin) IsNegative() bool { return coin.Amount.Sign() == -1 } // IsNil returns true if the coin amount is nil and false otherwise. func (coin Coin) IsNil() bool { return coin.Amount.BigInt() == nil } //----------------------------------------------------------------------------- // Coins // Coins is a set of Coin, one per currency type Coins []Coin // NewCoins constructs a new coin set. The provided coins will be sanitized by removing // zero coins and sorting the coin set. A panic will occur if the coin set is not valid. func NewCoins(coins ...Coin) Coins { newCoins := sanitizeCoins(coins) if err := newCoins.Validate(); err != nil { panic(fmt.Errorf("invalid coin set %s: %w", newCoins, err)) } return newCoins } func sanitizeCoins(coins []Coin) Coins { newCoins := removeZeroCoins(coins) if len(newCoins) == 0 { return Coins{} } return newCoins.Sort() } type coinsJSON Coins // MarshalJSON implements a custom JSON marshaller for the Coins type to allow // nil Coins to be encoded as an empty array. func (coins Coins) MarshalJSON() ([]byte, error) { if coins == nil { return json.Marshal(coinsJSON(Coins{})) } return json.Marshal(coinsJSON(coins)) } func (coins Coins) String() string { if len(coins) == 0 { return "" } else if len(coins) == 1 { return coins[0].String() } // Build the string with a string builder var out strings.Builder for _, coin := range coins[:len(coins)-1] { out.WriteString(coin.String()) out.WriteByte(',') } out.WriteString(coins[len(coins)-1].String()) return out.String() } // Validate checks that the Coins are sorted, have positive amount, with a valid and unique // denomination (i.e no duplicates). Otherwise, it returns an error. func (coins Coins) Validate() error { switch len(coins) { case 0: return nil case 1: if err := ValidateDenom(coins[0].Denom); err != nil { return err } if !coins[0].IsPositive() { return fmt.Errorf("coin %s amount is not positive", coins[0]) } return nil default: // check single coin case if err := (Coins{coins[0]}).Validate(); err != nil { return err } lowDenom := coins[0].Denom for _, coin := range coins[1:] { if err := ValidateDenom(coin.Denom); err != nil { return err } if coin.Denom < lowDenom { return fmt.Errorf("denomination %s is not sorted", coin.Denom) } if coin.Denom == lowDenom { return fmt.Errorf("duplicate denomination %s", coin.Denom) } if !coin.IsPositive() { return fmt.Errorf("coin %s amount is not positive", coin.Denom) } // we compare each coin against the last denom lowDenom = coin.Denom } return nil } } // IsSorted returns true when coins are order ASC sorted with denoms. func (coins Coins) IsSorted() bool { for i := 1; i < len(coins); i++ { if coins[i-1].Denom > coins[i].Denom { return false } } return true } // IsValid calls Validate and returns true when the Coins are sorted, have positive amount, with a // valid and unique denomination (i.e no duplicates). func (coins Coins) IsValid() bool { return coins.Validate() == nil } // Denoms returns all denoms associated with a Coins object func (coins Coins) Denoms() []string { res := make([]string, len(coins)) for i, coin := range coins { res[i] = coin.Denom } return res } // Add adds two sets of coins. // // e.g. // {2A} + {A, 2B} = {3A, 2B} // {2A} + {0B} = {2A} // // NOTE: Add operates under the invariant that coins are sorted by // denominations. // // CONTRACT: Add will never return Coins where one Coin has a non-positive // amount. In otherwords, IsValid will always return true. // The function panics if `coins` or `coinsB` are not sorted (ascending). func (coins Coins) Add(coinsB ...Coin) Coins { return coins.safeAdd(coinsB) } // safeAdd will perform addition of two coins sets. If both coin sets are // empty, then an empty set is returned. If only a single set is empty, the // other set is returned. Otherwise, the coins are compared in order of their // denomination and addition only occurs when the denominations match, otherwise // the coin is simply added to the sum assuming it's not zero. // The function panics if `coins` or `coinsB` are not sorted (ascending). func (coins Coins) safeAdd(coinsB Coins) (coalesced Coins) { // probably the best way will be to make Coins and interface and hide the structure // definition (type alias) if !coins.IsSorted() { panic("Coins (self) must be sorted") } if !coinsB.IsSorted() { panic("Wrong argument: coins must be sorted") } uniqCoins := make(map[string]Coin, len(coins)+len(coinsB)) // Traverse all the coins for each of the coins and coinsB. for _, cL := range []Coins{coins, coinsB} { for _, c := range cL { if uc, ok := uniqCoins[c.Denom]; ok { uniqCoins[c.Denom] = uc.Add(c) } else { uniqCoins[c.Denom] = c } } } coalesced = make(Coins, 0, len(uniqCoins)) for denom, c := range uniqCoins { //#nosec if c.IsZero() { continue } c.Denom = denom coalesced = append(coalesced, c) } return coalesced.Sort() } // DenomsSubsetOf returns true if receiver's denom set // is subset of coinsB's denoms. func (coins Coins) DenomsSubsetOf(coinsB Coins) bool { // more denoms in B than in receiver if len(coins) > len(coinsB) { return false } for _, coin := range coins { if coinsB.AmountOf(coin.Denom).IsZero() { return false } } return true } // Sub subtracts a set of coins from another. // // e.g. // {2A, 3B} - {A} = {A, 3B} // {2A} - {0B} = {2A} // {A, B} - {A} = {B} // // CONTRACT: Sub will never return Coins where one Coin has a non-positive // amount. In otherwords, IsValid will always return true. func (coins Coins) Sub(coinsB ...Coin) Coins { diff, hasNeg := coins.SafeSub(coinsB...) if hasNeg { panic("negative coin amount") } return diff } // SafeSub performs the same arithmetic as Sub but returns a boolean if any // negative coin amount was returned. // The function panics if `coins` or `coinsB` are not sorted (ascending). func (coins Coins) SafeSub(coinsB ...Coin) (Coins, bool) { diff := coins.safeAdd(NewCoins(coinsB...).negative()) return diff, diff.IsAnyNegative() } // MulInt performs the scalar multiplication of coins with a `multiplier` // All coins are multiplied by x // e.g. // {2A, 3B} * 2 = {4A, 6B} // {2A} * 0 panics // Note, if IsValid was true on Coins, IsValid stays true. func (coins Coins) MulInt(x math.Int) Coins { coins, ok := coins.SafeMulInt(x) if !ok { panic("multiplying by zero is an invalid operation on coins") } return coins } // SafeMulInt performs the same arithmetic as MulInt but returns false // if the `multiplier` is zero because it makes IsValid return false. func (coins Coins) SafeMulInt(x math.Int) (Coins, bool) { if x.IsZero() { return nil, false } res := make(Coins, len(coins)) for i, coin := range coins { coin := coin res[i] = NewCoin(coin.Denom, coin.Amount.Mul(x)) } return res, true } // QuoInt performs the scalar division of coins with a `divisor` // All coins are divided by x and truncated. // e.g. // {2A, 30B} / 2 = {1A, 15B} // {2A} / 2 = {1A} // {4A} / {8A} = {0A} // {2A} / 0 = panics // Note, if IsValid was true on Coins, IsValid stays true, // unless the `divisor` is greater than the smallest coin amount. func (coins Coins) QuoInt(x math.Int) Coins { coins, ok := coins.SafeQuoInt(x) if !ok { panic("dividing by zero is an invalid operation on coins") } return coins } // SafeQuoInt performs the same arithmetic as QuoInt but returns an error // if the division cannot be done. func (coins Coins) SafeQuoInt(x math.Int) (Coins, bool) { if x.IsZero() { return nil, false } var res Coins for _, coin := range coins { coin := coin res = append(res, NewCoin(coin.Denom, coin.Amount.Quo(x))) } return res, true } // Max takes two valid Coins inputs and returns a valid Coins result // where for every denom D, AmountOf(D) of the result is the maximum // of AmountOf(D) of the inputs. Note that the result might be not // be equal to either input. For any valid Coins a, b, and c, the // following are always true: // // a.IsAllLTE(a.Max(b)) // b.IsAllLTE(a.Max(b)) // a.IsAllLTE(c) && b.IsAllLTE(c) == a.Max(b).IsAllLTE(c) // a.Add(b...).Equal(a.Min(b).Add(a.Max(b)...)) // // E.g. // {1A, 3B, 2C}.Max({4A, 2B, 2C}) == {4A, 3B, 2C} // {2A, 3B}.Max({1B, 4C}) == {2A, 3B, 4C} // {1A, 2B}.Max({}) == {1A, 2B} func (coins Coins) Max(coinsB Coins) Coins { max := make([]Coin, 0) indexA, indexB := 0, 0 for indexA < len(coins) && indexB < len(coinsB) { coinA, coinB := coins[indexA], coinsB[indexB] switch strings.Compare(coinA.Denom, coinB.Denom) { case -1: // denom missing from coinsB max = append(max, coinA) indexA++ case 0: // same denom in both maxCoin := coinA if coinB.Amount.GT(maxCoin.Amount) { maxCoin = coinB } max = append(max, maxCoin) indexA++ indexB++ case 1: // denom missing from coinsA max = append(max, coinB) indexB++ } } for ; indexA < len(coins); indexA++ { max = append(max, coins[indexA]) } for ; indexB < len(coinsB); indexB++ { max = append(max, coinsB[indexB]) } return NewCoins(max...) } // Min takes two valid Coins inputs and returns a valid Coins result // where for every denom D, AmountOf(D) of the result is the minimum // of AmountOf(D) of the inputs. Note that the result might be not // be equal to either input. For any valid Coins a, b, and c, the // following are always true: // // a.Min(b).IsAllLTE(a) // a.Min(b).IsAllLTE(b) // c.IsAllLTE(a) && c.IsAllLTE(b) == c.IsAllLTE(a.Min(b)) // a.Add(b...).Equal(a.Min(b).Add(a.Max(b)...)) // // E.g. // {1A, 3B, 2C}.Min({4A, 2B, 2C}) == {1A, 2B, 2C} // {2A, 3B}.Min({1B, 4C}) == {1B} // {1A, 2B}.Min({3C}) == empty // // See also DecCoins.Intersect(). func (coins Coins) Min(coinsB Coins) Coins { min := make([]Coin, 0) for indexA, indexB := 0, 0; indexA < len(coins) && indexB < len(coinsB); { coinA, coinB := coins[indexA], coinsB[indexB] switch strings.Compare(coinA.Denom, coinB.Denom) { case -1: // denom missing from coinsB indexA++ case 0: // same denom in both minCoin := coinA if coinB.Amount.LT(minCoin.Amount) { minCoin = coinB } if !minCoin.IsZero() { min = append(min, minCoin) } indexA++ indexB++ case 1: // denom missing from coins indexB++ } } return NewCoins(min...) } // IsAllGT returns true if for every denom in coinsB, // the denom is present at a greater amount in coins. func (coins Coins) IsAllGT(coinsB Coins) bool { if len(coins) == 0 { return false } if len(coinsB) == 0 { return true } if !coinsB.DenomsSubsetOf(coins) { return false } for _, coinB := range coinsB { amountA, amountB := coins.AmountOf(coinB.Denom), coinB.Amount if !amountA.GT(amountB) { return false } } return true } // IsAllGTE returns false if for any denom in coinsB, // the denom is present at a smaller amount in coins; // else returns true. func (coins Coins) IsAllGTE(coinsB Coins) bool { if len(coinsB) == 0 { return true } if len(coins) == 0 { return false } for _, coinB := range coinsB { if coinB.Amount.GT(coins.AmountOf(coinB.Denom)) { return false } } return true } // IsAllLT returns True iff for every denom in coins, the denom is present at // a smaller amount in coinsB. func (coins Coins) IsAllLT(coinsB Coins) bool { return coinsB.IsAllGT(coins) } // IsAllLTE returns true iff for every denom in coins, the denom is present at // a smaller or equal amount in coinsB. func (coins Coins) IsAllLTE(coinsB Coins) bool { return coinsB.IsAllGTE(coins) } // IsAnyGT returns true iff for any denom in coins, the denom is present at a // greater amount in coinsB. // // e.g. // {2A, 3B}.IsAnyGT{A} = true // {2A, 3B}.IsAnyGT{5C} = false // {}.IsAnyGT{5C} = false // {2A, 3B}.IsAnyGT{} = false func (coins Coins) IsAnyGT(coinsB Coins) bool { if len(coinsB) == 0 { return false } for _, coin := range coins { amt := coinsB.AmountOf(coin.Denom) if coin.Amount.GT(amt) && !amt.IsZero() { return true } } return false } // IsAnyGTE returns true iff coins contains at least one denom that is present // at a greater or equal amount in coinsB; it returns false otherwise. // // NOTE: IsAnyGTE operates under the invariant that both coin sets are sorted // by denominations and there exists no zero coins. func (coins Coins) IsAnyGTE(coinsB Coins) bool { if len(coinsB) == 0 { return false } for _, coin := range coins { amt := coinsB.AmountOf(coin.Denom) if coin.Amount.GTE(amt) && !amt.IsZero() { return true } } return false } // IsZero returns true if there are no coins or all coins are zero. func (coins Coins) IsZero() bool { for _, coin := range coins { if !coin.IsZero() { return false } } return true } // Equal returns true if the two sets of Coins have the same value func (coins Coins) Equal(coinsB Coins) bool { if len(coins) != len(coinsB) { return false } coins = coins.Sort() coinsB = coinsB.Sort() for i := 0; i < len(coins); i++ { if !coins[i].Equal(coinsB[i]) { return false } } return true } // Empty returns true if there are no coins and false otherwise. func (coins Coins) Empty() bool { return len(coins) == 0 } // AmountOf returns the amount of a denom from coins // CONTRACT: coins must be valid (sorted). func (coins Coins) AmountOf(denom string) math.Int { mustValidateDenom(denom) return coins.AmountOfNoDenomValidation(denom) } // AmountOfNoDenomValidation returns the amount of a denom from coins // without validating the denomination. // CONTRACT: coins must be valid (sorted). func (coins Coins) AmountOfNoDenomValidation(denom string) math.Int { if ok, c := coins.Find(denom); ok { return c.Amount } return math.ZeroInt() } // Find returns true and coin if the denom exists in coins. Otherwise it returns false // and a zero coin. Uses binary search. // CONTRACT: coins must be valid (sorted). func (coins Coins) Find(denom string) (bool, Coin) { switch len(coins) { case 0: return false, Coin{} case 1: coin := coins[0] if coin.Denom == denom { return true, coin } return false, Coin{} default: midIdx := len(coins) / 2 // 2:1, 3:1, 4:2 coin := coins[midIdx] switch { case denom < coin.Denom: return coins[:midIdx].Find(denom) case denom == coin.Denom: return true, coin default: return coins[midIdx+1:].Find(denom) } } } // GetDenomByIndex returns the Denom of the certain coin to make the findDup generic func (coins Coins) GetDenomByIndex(i int) string { return coins[i].Denom } // IsAllPositive returns true if there is at least one coin and all currencies // have a positive value. func (coins Coins) IsAllPositive() bool { if len(coins) == 0 { return false } for _, coin := range coins { if !coin.IsPositive() { return false } } return true } // IsAnyNegative returns true if there is at least one coin whose amount // is negative; returns false otherwise. It returns false if the coin set // is empty too. // // TODO: Remove once unsigned integers are used. func (coins Coins) IsAnyNegative() bool { for _, coin := range coins { if coin.IsNegative() { return true } } return false } // IsAnyNil returns true if there is at least one coin whose amount // is nil; returns false otherwise. It returns false if the coin set // is empty too. func (coins Coins) IsAnyNil() bool { for _, coin := range coins { if coin.IsNil() { return true } } return false } // negative returns a set of coins with all amount negative. // // TODO: Remove once unsigned integers are used. func (coins Coins) negative() Coins { res := make([]Coin, 0, len(coins)) for _, coin := range coins { res = append(res, Coin{ Denom: coin.Denom, Amount: coin.Amount.Neg(), }) } return res } // removeZeroCoins removes all zero coins from the given coin set in-place. func removeZeroCoins(coins Coins) Coins { nonZeros := make([]Coin, 0, len(coins)) for _, coin := range coins { if !coin.IsZero() { nonZeros = append(nonZeros, coin) } } return nonZeros } //----------------------------------------------------------------------------- // Sort interface // Len implements sort.Interface for Coins func (coins Coins) Len() int { return len(coins) } // Less implements sort.Interface for Coins func (coins Coins) Less(i, j int) bool { return coins[i].Denom < coins[j].Denom } // Swap implements sort.Interface for Coins func (coins Coins) Swap(i, j int) { coins[i], coins[j] = coins[j], coins[i] } var _ sort.Interface = Coins{} // Sort is a helper function to sort the set of coins in-place func (coins Coins) Sort() Coins { // sort.Sort(coins) does a costly runtime copy as part of `runtime.convTSlice` // So we avoid this heap allocation if len(coins) <= 1. In the future, we should hopefully find // a strategy to always avoid this. if len(coins) > 1 { sort.Sort(coins) } return coins } var ( reDecAmt = `[[:digit:]]+(?:\.[[:digit:]]+)?|\.[[:digit:]]+` reSpc = `[[:space:]]*` coinDenomRegex func() string reDnm *regexp.Regexp reDecCoin *regexp.Regexp ) // SetCoinDenomRegex allows for coin's custom validation by overriding the regular // expression string used for denom validation. func SetCoinDenomRegex(reFn func() string) { coinDenomRegex = reFn reDnm = regexp.MustCompile(fmt.Sprintf(`^%s$`, coinDenomRegex())) reDecCoin = regexp.MustCompile(fmt.Sprintf(`^(%s)%s(%s)$`, reDecAmt, reSpc, coinDenomRegex())) } // ValidateDenom is the default validation function for Coin.Denom. func ValidateDenom(denom string) error { if reDnm == nil || reDecCoin == nil { // Call the Ragel-generated function. if !MatchDenom(denom) { return fmt.Errorf("invalid denom: %s", denom) } } else if !reDnm.MatchString(denom) { // If reDnm has been initialized, use it for matching. return fmt.Errorf("invalid denom: %s", denom) } return nil } // isValidRune checks if a given rune is a valid character for a rune. // It returns true if the rune is a letter, digit, '/', ':', '.', '_', or '-'. func isValidRune(r rune) bool { return unicode.IsLetter(r) || unicode.IsDigit(r) || r == '/' || r == ':' || r == '.' || r == '_' || r == '-' } // MatchDenom checks if the given string is a valid denomination. // A valid denomination must have a length between 3 and 128 characters, // start with a letter, and only contain valid runes. func MatchDenom(s string) bool { length := len(s) if length < 3 || length > 128 { return false } firstRune := rune(s[0]) if !unicode.IsLetter(firstRune) { return false } for _, r := range s[1:] { if !isValidRune(r) { return false } } return true } func mustValidateDenom(denom string) { if err := ValidateDenom(denom); err != nil { panic(err) } } // ParseCoinNormalized parses and normalize a cli input for one coin type, returning errors if invalid or on an empty string // as well. // Expected format: "{amount}{denomination}" func ParseCoinNormalized(coinStr string) (coin Coin, err error) { decCoin, err := ParseDecCoin(coinStr) if err != nil { return Coin{}, err } coin, _ = NewDecCoinFromDec(decCoin.Denom, decCoin.Amount).TruncateDecimal() return coin, nil } // ParseCoinsNormalized will parse out a list of coins separated by commas, and normalize them by converting to the smallest // unit. If the parsing is successful, the provided coins will be sanitized by removing zero coins and sorting the coin // set. Lastly a validation of the coin set is executed. If the check passes, ParseCoinsNormalized will return the // sanitized coins. // Otherwise, it will return an error. // If an empty string is provided to ParseCoinsNormalized, it returns nil Coins. // ParseCoinsNormalized supports decimal coins as inputs, and truncate them to int after converted to the smallest unit. // Expected format: "{amount0}{denomination},...,{amountN}{denominationN}" func ParseCoinsNormalized(coinStr string) (Coins, error) { coins, err := ParseDecCoins(coinStr) if err != nil { return Coins{}, err } return NormalizeCoins(coins), nil } // ---------------------------------------------------------------------------- // NormalizeCoins normalize and truncate a list of decimal coins func NormalizeCoins(coins []DecCoin) Coins { if coins == nil { return nil } result := make([]Coin, 0, len(coins)) for _, coin := range coins { newCoin, _ := NewDecCoinFromDec(coin.Denom, coin.Amount).TruncateDecimal() result = append(result, newCoin) } return result }