fix(docs): fix broken links (#20169)
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@@ -51,7 +51,7 @@ The most used implementation of the `Tx` interface is the Protobuf `Tx` message,
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https://github.com/cosmos/cosmos-sdk/blob/v0.50.0-alpha.0/proto/cosmos/tx/v1beta1/tx.proto#L13-L26
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```
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Because Protobuf serialization is not deterministic, the Cosmos SDK uses an additional `TxRaw` type to denote the pinned bytes over which a transaction is signed. Any user can generate a valid `body` and `auth_info` for a transaction, and serialize these two messages using Protobuf. `TxRaw` then pins the user's exact binary representation of `body` and `auth_info`, called respectively `body_bytes` and `auth_info_bytes`. The document that is signed by all signers of the transaction is `SignDoc` (deterministically serialized using [ADR-027](../../build/architecture/adr-027-deterministic-protobuf-serialization.md)):
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Because Protobuf serialization is not deterministic, the Cosmos SDK uses an additional `TxRaw` type to denote the pinned bytes over which a transaction is signed. Any user can generate a valid `body` and `auth_info` for a transaction, and serialize these two messages using Protobuf. `TxRaw` then pins the user's exact binary representation of `body` and `auth_info`, called respectively `body_bytes` and `auth_info_bytes`. The document that is signed by all signers of the transaction is `SignDoc` (deterministically serialized using [ADR-027](../../architecture/adr-027-deterministic-protobuf-serialization.md)):
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```protobuf reference
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https://github.com/cosmos/cosmos-sdk/blob/v0.50.0-alpha.0/proto/cosmos/tx/v1beta1/tx.proto#L48-L65
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@@ -100,7 +100,7 @@ There are also _expert_ screens, which will only be displayed if the user has ch
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Data is formatted using a set of `ValueRenderer` which the SDK provides defaults for all the known messages and value types. Chain developers can also opt to implement their own `ValueRenderer` for a type/message if they'd like to display information differently.
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If you wish to learn more, please refer to [ADR-050](../../build/architecture/adr-050-sign-mode-textual.md).
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If you wish to learn more, please refer to [ADR-050](../../architecture/adr-050-sign-mode-textual.md).
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#### Custom Sign modes
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