Merge PR #2365: Validator Commission Model

* Update validator commission fields

* Remove CommissionChangeToday and update to use CommissionChangeTime

* Implement commission as a first class citizen type

* Implement stringer for Comission

* Move commission type and logic to new  file

* Add new commission errors

* Add commission to create validator message

* Implement and call UpdateValidatorCommission

* Update godoc for UpdateValidatorCommission

* Add Abs to the decimal type

* Implement new SetValidatorCommission

* Update decimal short godocs

* Move set initial commission logic

* Move initial commission validation to Commission type

* Update initial validator commission logic and unit tests

* Remove commission update time from struct and move to validator

* Update validator create handler tests

* Implement commission logic for CLI

* Fix make lint failure

* Fix make cover failure

* Update edit validator logic to handle new commission rate

* Fix lint and cover

* Update create/edit validator simulation to include commission params

* Update MsgEditValidator godoc

* Update pending log

* Update staking tx docs

* Fix CLI create validator test

* Update variables names for commission  strings

* Merge UpdateTime into Commission type

* Update create-validator usage in docs

* Update more docs with examples

* More doc updates
This commit is contained in:
Alexander Bezobchuk
2018-09-24 18:23:58 -04:00
committed by Rigel
parent 8774adc7de
commit 9dafa3252d
25 changed files with 728 additions and 282 deletions
+4 -2
View File
@@ -174,13 +174,15 @@ func NewDecFromStr(str string) (d Dec, err Error) {
//______________________________________________________________________________________________
//nolint
func (d Dec) IsZero() bool { return (d.Int).Sign() == 0 } // Is equal to zero
func (d Dec) Equal(d2 Dec) bool { return (d.Int).Cmp(d2.Int) == 0 }
func (d Dec) IsNil() bool { return d.Int == nil } // is decimal nil
func (d Dec) IsZero() bool { return (d.Int).Sign() == 0 } // is equal to zero
func (d Dec) Equal(d2 Dec) bool { return (d.Int).Cmp(d2.Int) == 0 } // equal decimals
func (d Dec) GT(d2 Dec) bool { return (d.Int).Cmp(d2.Int) > 0 } // greater than
func (d Dec) GTE(d2 Dec) bool { return (d.Int).Cmp(d2.Int) >= 0 } // greater than or equal
func (d Dec) LT(d2 Dec) bool { return (d.Int).Cmp(d2.Int) < 0 } // less than
func (d Dec) LTE(d2 Dec) bool { return (d.Int).Cmp(d2.Int) <= 0 } // less than or equal
func (d Dec) Neg() Dec { return Dec{new(big.Int).Neg(d.Int)} } // reverse the decimal sign
func (d Dec) Abs() Dec { return Dec{new(big.Int).Abs(d.Int)} } // absolute value
// addition
func (d Dec) Add(d2 Dec) Dec {