fix(client/v2): use (PREFIX)_HOME instead of NODE_HOME (#20964)
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@ -47,6 +47,10 @@ Ref: https://keepachangelog.com/en/1.0.0/
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* [#17709](https://github.com/cosmos/cosmos-sdk/pull/17709) Address codecs have been removed from `autocli.AppOptions` and `flag.Builder`. Instead client/v2 uses the address codecs present in the context (introduced in [#17503](https://github.com/cosmos/cosmos-sdk/pull/17503)).
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### Bug Fixes
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* [#20964](https://github.com/cosmos/cosmos-sdk/pull/20964) Fix `GetNodeHomeDirectory` helper in `client/v2/helpers` to respect the `(PREFIX)_HOME` environment variable.
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## [v2.0.0-beta.3] - 2024-07-15
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### Features
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@ -6,8 +6,13 @@ import (
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"strings"
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)
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// EnvPrefix is the prefix for environment variables that are used by the CLI.
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// It should match the one used for viper in the CLI.
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var EnvPrefix = ""
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// GetNodeHomeDirectory gets the home directory of the node (where the config is located).
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// It parses the home flag if set if the `NODE_HOME` environment variable if set (and ignores name).
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// It parses the home flag if set if the `(PREFIX)_HOME` environment variable if set (and ignores name).
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// When no prefix is set, it reads the `NODE_HOME` environment variable.
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// Otherwise, it returns the default home directory given its name.
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func GetNodeHomeDirectory(name string) (string, error) {
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// get the home directory from the flag
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@ -21,12 +26,19 @@ func GetNodeHomeDirectory(name string) (string, error) {
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}
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// get the home directory from the environment variable
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homeDir := os.Getenv("NODE_HOME")
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// to not clash with the $HOME system variable, when no prefix is set
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// we check the NODE_HOME environment variable
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homeDir, envHome := "", "HOME"
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if len(EnvPrefix) > 0 {
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homeDir = os.Getenv(EnvPrefix + "_" + envHome)
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} else {
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homeDir = os.Getenv("NODE_" + envHome)
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}
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if homeDir != "" {
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return filepath.Clean(homeDir), nil
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}
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// return the default home directory
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// get user home directory
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userHomeDir, err := os.UserHomeDir()
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if err != nil {
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return "", err
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@ -182,7 +182,7 @@ this will be more convenient:
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```shell
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# define env variables in .env, .envrc etc
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NODE_HOME=<path to home>
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GAIA_HOME=<path to home>
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GAIA_NODE=<node address>
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GAIA_CHAIN_ID="testchain-1"
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GAIA_KEYRING_BACKEND="test"
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@ -4,6 +4,7 @@ import (
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"fmt"
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"os"
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clientv2helpers "cosmossdk.io/client/v2/helpers"
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"cosmossdk.io/simapp"
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"cosmossdk.io/simapp/simd/cmd"
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@ -12,7 +13,7 @@ import (
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func main() {
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rootCmd := cmd.NewRootCmd()
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if err := svrcmd.Execute(rootCmd, "", simapp.DefaultNodeHome); err != nil {
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if err := svrcmd.Execute(rootCmd, clientv2helpers.EnvPrefix, simapp.DefaultNodeHome); err != nil {
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fmt.Fprintln(rootCmd.OutOrStderr(), err)
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os.Exit(1)
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}
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@ -4,6 +4,7 @@ import (
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"fmt"
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"os"
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clientv2helpers "cosmossdk.io/client/v2/helpers"
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"cosmossdk.io/core/transaction"
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serverv2 "cosmossdk.io/server/v2"
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"cosmossdk.io/simapp/v2"
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@ -12,7 +13,7 @@ import (
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func main() {
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rootCmd := cmd.NewRootCmd[transaction.Tx]()
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if err := serverv2.Execute(rootCmd, "", simapp.DefaultNodeHome); err != nil {
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if err := serverv2.Execute(rootCmd, clientv2helpers.EnvPrefix, simapp.DefaultNodeHome); err != nil {
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fmt.Fprintln(rootCmd.OutOrStderr(), err)
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os.Exit(1)
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}
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